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<title>TaSTT.git/GUI, branch v0.5.0</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.5.0</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=v0.5.0'/>
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<updated>2023-02-04T23:26:41+00:00</updated>
<entry>
<title>GUI: Add debug panel</title>
<updated>2023-02-04T23:26:41+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-04T22:48:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=c3db83cdc93509fb242c9f5d62f2a2f3e21d376c'/>
<id>urn:sha1:c3db83cdc93509fb242c9f5d62f2a2f3e21d376c</id>
<content type='text'>
Add debug panel with options to show installed packages, clear the pip
cache, reset venv, and clear OSC configs.

* Refactor synchronous command execution + logging pattern inside
  PythonWrapper
</content>
</entry>
<entry>
<title>Delete python310._pth</title>
<updated>2023-01-29T00:10:35+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-29T00:10:35+00:00</published>
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<id>urn:sha1:182b66e35151d19752fdf0604fd298717d9d639e</id>
<content type='text'>
I was using this file to constrain the set of paths that Python can see,
but since `future` doesn't have a wheel, it will fail to install on a
fresh system.

If you set pip's --cache-dir to some new directory, you'll see it fail
to install.

The _pth doesn't really seem to matter, since without it, packages are
still installed under the virtual environment.
</content>
</entry>
<entry>
<title>Finish basic PBR shading</title>
<updated>2023-01-26T06:40:22+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-26T05:55:31+00:00</published>
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<id>urn:sha1:e5da172a85368551954332836e52d2c98b37edec</id>
<content type='text'>
TaSTT shader now uses physically based rendering (PBR). Users can pick
smoothness, metallic, and emissive.

This implementation borrows heavily from catlikecoding.com's excellent
tutorials, which are released under MIT No Attribution (MIT-0).

https://catlikecoding.com/unity/tutorials/license/

To retain what little clarity remains in the shader, I have chosen not
to attribute the code in the source itself.
</content>
</entry>
<entry>
<title>GUI: Add ability to choose button</title>
<updated>2023-01-25T20:38:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-25T20:38:28+00:00</published>
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<id>urn:sha1:227ff7aa0ed2fd03c54ae53aa01430012ff3f7d0</id>
<content type='text'>
We use a button to start/stop transcription. Previously this was
hardcoded to left joystick. Now users can pick from {left, right} x
{joystick, a, b}.
</content>
</entry>
<entry>
<title>Use requirements.txt for Scripts/</title>
<updated>2023-01-25T19:45:22+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-25T19:34:01+00:00</published>
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<id>urn:sha1:b61b57eca9746078d3694cc4f9c047b776f7f9f8</id>
<content type='text'>
This seems to be the canonical way of listing a Python app's
dependencies.

* Installing dependencies no longer hangs the GUI
</content>
</entry>
<entry>
<title>Bugfix: Use future 0.18.2 instead of 0.18.3</title>
<updated>2023-01-23T22:55:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-23T22:55:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=2bfee587d306402708221f2390fb02dedff6caea'/>
<id>urn:sha1:2bfee587d306402708221f2390fb02dedff6caea</id>
<content type='text'>
Whisper doesn't like 0.18.3, so downgrade to the last version.
</content>
</entry>
<entry>
<title>package.ps1 now fetches all dependencies</title>
<updated>2023-01-23T22:32:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-23T22:28:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=9fff496394dcd94c4084694ca96a5e07ab836274'/>
<id>urn:sha1:9fff496394dcd94c4084694ca96a5e07ab836274</id>
<content type='text'>
Don't literally check in Python since it looks dodgy (rightfully so).
Instead the build script just fetches it.

* Update README, simplifying language and documenting other projects
</content>
</entry>
<entry>
<title>Bugfix: shader now respects bytes per char</title>
<updated>2023-01-23T00:40:04+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-23T00:40:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=9329d64f991b8b3289af22e4c2eedb09a97c5640'/>
<id>urn:sha1:9329d64f991b8b3289af22e4c2eedb09a97c5640</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Enable using built-in chatbox</title>
<updated>2023-01-22T23:35:00+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-22T23:05:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=1c056bf385d2c48f6e4f77da513060c04415252c'/>
<id>urn:sha1:1c056bf385d2c48f6e4f77da513060c04415252c</id>
<content type='text'>
VRChat exposes a built-in chatbox which can be seen by anyone who has
it enabled. This was not the case when I started this project: the
chatbox would only be visible to friends. Since this is clearly useful,
enabling the STT on public models, let's enable sending data to it.

Caveats:

* The built-in chatbox has anti-spam tech which limits us to updating
  about once every 2 seconds. The custom chatbox has no such limitation
  and is thus typically much faster.
</content>
</entry>
<entry>
<title>GUI: Save Unity input fields across app restarts</title>
<updated>2023-01-22T23:28:12+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-22T23:28:12+00:00</published>
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<id>urn:sha1:06160c37acb26cfac9bab568bd3759c2386fb175</id>
<content type='text'>
I found that I tend to regenerate the animator on the same avatar a lot,
requiring me to re-enter the same paths and parameters over and over
again. Persist them across restarts.

* Refactor Config classes
* Use safe `get_if` instead of the exception-throwing `operator&gt;&gt;` when
  deserializing from YAML
* Begin sketching out Log singleton
* Put Quote() and Unquote() into their own little lib; they shouldn't
  hide inside PythonApp
</content>
</entry>
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