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<title>TaSTT.git/GUI/package.ps1, branch v0.11.3</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.11.3</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=v0.11.3'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/'/>
<updated>2023-04-25T19:44:34+00:00</updated>
<entry>
<title>Fix custom chatbox zwrite/depth</title>
<updated>2023-04-25T19:44:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-25T19:44:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=783c44b2e667dc70c517234906de8a0016d3e914'/>
<id>urn:sha1:783c44b2e667dc70c517234906de8a0016d3e914</id>
<content type='text'>
Depth was being calculated wrong, causing text box to render behind
objects it's in front of.

* Fix package.ps1 compression. 7z was increasing file size, somehow.
</content>
</entry>
<entry>
<title>~Finish integrating faster-whisper</title>
<updated>2023-04-25T01:14:22+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-25T01:08:16+00:00</published>
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<id>urn:sha1:89c4fa29e5810fac7c75cb5edda1565320a5b8a9</id>
<content type='text'>
I'm able to use the new code to show text in game. Not yet play-tested.
</content>
</entry>
<entry>
<title>package.ps1 always regenerates Python/</title>
<updated>2023-03-29T00:47:29+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-29T00:47:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=f5c1611f9cdf027f75c81576d17dfee8671d65ca'/>
<id>urn:sha1:f5c1611f9cdf027f75c81576d17dfee8671d65ca</id>
<content type='text'>
Intended to avoid accidentally releasing dirty environments.
</content>
</entry>
<entry>
<title>Vendor pip and future</title>
<updated>2023-03-28T23:15:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-28T23:07:20+00:00</published>
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<id>urn:sha1:d8c1343a3a963139868ec5e090d191a201ba1671</id>
<content type='text'>
This dependency fails to install with the embedded python, so now it's
vendored.

Installing pip after wheel would result in wheel reinstalling, so we
also vendor pip.
</content>
</entry>
<entry>
<title>Fix _socket module not found issue</title>
<updated>2023-03-21T22:02:29+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-21T21:28:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=656d7c2092545b18d981acfac000c73fb2128e4a'/>
<id>urn:sha1:656d7c2092545b18d981acfac000c73fb2128e4a</id>
<content type='text'>
Need python310._pth, specifically 'import site' line, for
embedded python + pip to get along.
</content>
</entry>
<entry>
<title>Improve behavior around VAD segmentation events</title>
<updated>2023-02-27T04:12:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-27T04:12:36+00:00</published>
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<id>urn:sha1:d96851f716b9e18d827ba7795a343dbf3cf529c4</id>
<content type='text'>
Use forked Whisper implementation which has tweaks to reduce dropped
words around the beginning VAD segments.

* Retain audio after VAD segmentation events
</content>
</entry>
<entry>
<title>Add HTML for BrowserSource</title>
<updated>2023-02-24T21:31:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-24T21:31:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=c18b6842757e1a40f27bd940a810e32f3a0c485c'/>
<id>urn:sha1:c18b6842757e1a40f27bd940a810e32f3a0c485c</id>
<content type='text'>
Browser source queries /api/transcript at 10Hz via jquery and renders
the response.
</content>
</entry>
<entry>
<title>Add hack to prevent browser source crash on shutdown</title>
<updated>2023-02-24T20:52:48+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-24T20:52:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=c1c8d552d2d6643aa34f3fde8816c3a9101ac157'/>
<id>urn:sha1:c1c8d552d2d6643aa34f3fde8816c3a9101ac157</id>
<content type='text'>
Documented in BrowserSource::Run().

* Parameterize Release/Debug in build scripts
</content>
</entry>
<entry>
<title>Begin work on C++ implementation</title>
<updated>2023-02-23T05:49:29+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-21T21:19:43+00:00</published>
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<id>urn:sha1:9a97fbc3c583ccd518d838faaaa36ed9aa5558e1</id>
<content type='text'>
Use Const-me/Whisper to perform transcription. This implementation is
vastly more efficient: CPU usage, memory usage, and VRAM usage are all
dramatically reduced. It's slightly less accurate when comparing the
same model (due to the lack of beam search decoding), but since you can
use larger models, the impact is largely a wash.
</content>
</entry>
<entry>
<title>Transcription and Unity input fields now auto-synchronize</title>
<updated>2023-02-19T21:35:23+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-19T21:35:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=42f8275d84ad431c19b7c22ac702e58ac95d0680'/>
<id>urn:sha1:42f8275d84ad431c19b7c22ac702e58ac95d0680</id>
<content type='text'>
When you generate Unity assets, you have to configure
rows/cols/chars per sync/ bytes per char. When you switch over to the
transcription panel, these choices will be automatically populated.

This should reduce accidental mismatch between the two panels.

* Merge Config classes. Now just use one big AppConfig class instead of
  one class per panel.
* Factor out (most) input field initialization into a function. Call it
  when switching panels so input fields synchronize.
* Wrap a lot of lines at 80 columns.
* Add -skip_zip switch to package.ps1.
</content>
</entry>
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