<feed xmlns='http://www.w3.org/2005/Atom'>
<title>TaSTT.git/Fonts/Bitmaps, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/'/>
<updated>2025-07-24T05:53:08+00:00</updated>
<entry>
<title>Delete unused files</title>
<updated>2025-07-24T05:53:08+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-07-24T05:53:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=4539f87e36cb3ca554e1e174c19206b552107c57'/>
<id>urn:sha1:4539f87e36cb3ca554e1e174c19206b552107c57</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Verify that audio is clean after VAD segmentation</title>
<updated>2024-02-06T01:02:23+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-02-06T01:01:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=acccf8ebcff0f7cc2b26e45e497f8b12ab73d8e1'/>
<id>urn:sha1:acccf8ebcff0f7cc2b26e45e497f8b12ab73d8e1</id>
<content type='text'>
Indeed it is. Bumped up the default max segment length to decrease
error.

Also add mic presets for beyond (the vr headset) and motu (my mic
interface).
</content>
</entry>
<entry>
<title>Fix issue where white boxes appear on custom chatbox</title>
<updated>2023-08-09T20:02:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-09T19:48:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=1285caf31578d758c2b52b915eedb17cc12a1826'/>
<id>urn:sha1:1285caf31578d758c2b52b915eedb17cc12a1826</id>
<content type='text'>
GUI was not correctly managing .meta files, causing two textures to use
the same GUID. Unity would notice and regenerate GUIDs, breaking the
custom chatbox material's texture references.
</content>
</entry>
<entry>
<title>Subsequent calls to `Generate unity assets` don't break textures</title>
<updated>2023-07-25T21:29:37+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-25T21:22:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=fcd038681640f64eada9541fd82c1ef182bfed7c'/>
<id>urn:sha1:fcd038681640f64eada9541fd82c1ef182bfed7c</id>
<content type='text'>
Avoid deleting bitmap .meta files so that once the user sets up their
shader, it doesn't break.
</content>
</entry>
<entry>
<title>Reduce texture memory usage for English speakers</title>
<updated>2023-03-22T00:13:32+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-22T00:13:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=1f15133dd985442af20d42a96fbcd0007f03bd2b'/>
<id>urn:sha1:1f15133dd985442af20d42a96fbcd0007f03bd2b</id>
<content type='text'>
We used to populate 7 4k textures + 1 2k texture for all users.
Now if the user has configured `bytes_per_char=1` in the Unity
panel, we just populate a single 512x512 texture containing the
first 128 ASCII characters.

This reduces texture memory usage by 99.74%, from 134.67 MB to
340 KB.
</content>
</entry>
<entry>
<title>Remove exponential backoff cap</title>
<updated>2023-02-19T20:10:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-19T19:46:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=52f743e43a9ef582e04d7a363fbda19824db6cc7'/>
<id>urn:sha1:52f743e43a9ef582e04d7a363fbda19824db6cc7</id>
<content type='text'>
Allows sustained exponential backoff when not transcribing. Used to cap
out at 1s.

* Add more items to README TODO list
* Adjust emote metadata
* Emotes bugfix: Non-existent emote map doesn't cause transcription
  engine to bail out.
</content>
</entry>
<entry>
<title>Begin work adding emotes</title>
<updated>2023-02-13T22:36:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-02T09:02:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0'/>
<id>urn:sha1:7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0</id>
<content type='text'>
Done:
* Users can add images to Fonts/Emotes/
* The basename of that image ('clueless.png' becomes 'clueless') is the
  keyword to make the image show up in game.
* Fix a bug in the shader where letters on the 2nd texture and later
  would have UV outside of [0.0, 1.0]

Not yet implemented:
* transcribed words are encoded using emotes mapping
</content>
</entry>
<entry>
<title>Use bold font for English</title>
<updated>2023-02-01T06:37:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-01T06:37:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=e5ef126513781096b0d14d2d77252a338baf7693'/>
<id>urn:sha1:e5ef126513781096b0d14d2d77252a338baf7693</id>
<content type='text'>
Looks more legible. Thanks Noppers for the feedback!
</content>
</entry>
<entry>
<title>Fix PBR metallics</title>
<updated>2023-01-26T22:15:45+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-26T22:15:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=30127aa8b3650fd1a5c91876860e057176f69a95'/>
<id>urn:sha1:30127aa8b3650fd1a5c91876860e057176f69a95</id>
<content type='text'>
Metallics now reflect the map's cubemap.

* Remove SpecularTint (did nothing)
* Adjust mipBias to be sharper
</content>
</entry>
<entry>
<title>Correct ddx/ddy calculation</title>
<updated>2023-01-26T21:50:40+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-26T21:09:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=aa3e81f0688e870fca46c6908a5e5bf460702c9c'/>
<id>urn:sha1:aa3e81f0688e870fca46c6908a5e5bf460702c9c</id>
<content type='text'>
Need to calculate this in the space of letter UVs, not the overall text
box UV space, in order for the correct mip maps to be chosen.

* Expose dithering as a toggle in the shader
* Actually generate mipmaps
* Fine-tune mipmapBias for legibility
</content>
</entry>
</feed>
