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<title>TaSTT.git/Fonts/Bitmaps/font-ascii.png, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=master</id>
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<updated>2025-07-24T05:53:08+00:00</updated>
<entry>
<title>Delete unused files</title>
<updated>2025-07-24T05:53:08+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-07-24T05:53:08+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Verify that audio is clean after VAD segmentation</title>
<updated>2024-02-06T01:02:23+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-02-06T01:01:12+00:00</published>
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<id>urn:sha1:acccf8ebcff0f7cc2b26e45e497f8b12ab73d8e1</id>
<content type='text'>
Indeed it is. Bumped up the default max segment length to decrease
error.

Also add mic presets for beyond (the vr headset) and motu (my mic
interface).
</content>
</entry>
<entry>
<title>Reduce texture memory usage for English speakers</title>
<updated>2023-03-22T00:13:32+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-22T00:13:32+00:00</published>
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<id>urn:sha1:1f15133dd985442af20d42a96fbcd0007f03bd2b</id>
<content type='text'>
We used to populate 7 4k textures + 1 2k texture for all users.
Now if the user has configured `bytes_per_char=1` in the Unity
panel, we just populate a single 512x512 texture containing the
first 128 ASCII characters.

This reduces texture memory usage by 99.74%, from 134.67 MB to
340 KB.
</content>
</entry>
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