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<title>TaSTT.git/Fonts/Bitmaps/font-ascii.png.meta, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=master'/>
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<updated>2025-07-24T05:53:08+00:00</updated>
<entry>
<title>Delete unused files</title>
<updated>2025-07-24T05:53:08+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-07-24T05:53:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=4539f87e36cb3ca554e1e174c19206b552107c57'/>
<id>urn:sha1:4539f87e36cb3ca554e1e174c19206b552107c57</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix issue where white boxes appear on custom chatbox</title>
<updated>2023-08-09T20:02:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-09T19:48:21+00:00</published>
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<id>urn:sha1:1285caf31578d758c2b52b915eedb17cc12a1826</id>
<content type='text'>
GUI was not correctly managing .meta files, causing two textures to use
the same GUID. Unity would notice and regenerate GUIDs, breaking the
custom chatbox material's texture references.
</content>
</entry>
<entry>
<title>Subsequent calls to `Generate unity assets` don't break textures</title>
<updated>2023-07-25T21:29:37+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-25T21:22:14+00:00</published>
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<id>urn:sha1:fcd038681640f64eada9541fd82c1ef182bfed7c</id>
<content type='text'>
Avoid deleting bitmap .meta files so that once the user sets up their
shader, it doesn't break.
</content>
</entry>
<entry>
<title>Reduce texture memory usage for English speakers</title>
<updated>2023-03-22T00:13:32+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-22T00:13:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=1f15133dd985442af20d42a96fbcd0007f03bd2b'/>
<id>urn:sha1:1f15133dd985442af20d42a96fbcd0007f03bd2b</id>
<content type='text'>
We used to populate 7 4k textures + 1 2k texture for all users.
Now if the user has configured `bytes_per_char=1` in the Unity
panel, we just populate a single 512x512 texture containing the
first 128 ASCII characters.

This reduces texture memory usage by 99.74%, from 134.67 MB to
340 KB.
</content>
</entry>
</feed>
