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<title>TaSTT.git/Fonts/Bitmaps/font-1.png.meta, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=master'/>
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<updated>2025-07-24T05:53:08+00:00</updated>
<entry>
<title>Delete unused files</title>
<updated>2025-07-24T05:53:08+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-07-24T05:53:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=4539f87e36cb3ca554e1e174c19206b552107c57'/>
<id>urn:sha1:4539f87e36cb3ca554e1e174c19206b552107c57</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix issue where white boxes appear on custom chatbox</title>
<updated>2023-08-09T20:02:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-09T19:48:21+00:00</published>
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<id>urn:sha1:1285caf31578d758c2b52b915eedb17cc12a1826</id>
<content type='text'>
GUI was not correctly managing .meta files, causing two textures to use
the same GUID. Unity would notice and regenerate GUIDs, breaking the
custom chatbox material's texture references.
</content>
</entry>
<entry>
<title>Subsequent calls to `Generate unity assets` don't break textures</title>
<updated>2023-07-25T21:29:37+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-25T21:22:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=fcd038681640f64eada9541fd82c1ef182bfed7c'/>
<id>urn:sha1:fcd038681640f64eada9541fd82c1ef182bfed7c</id>
<content type='text'>
Avoid deleting bitmap .meta files so that once the user sets up their
shader, it doesn't break.
</content>
</entry>
<entry>
<title>Fix PBR metallics</title>
<updated>2023-01-26T22:15:45+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-26T22:15:45+00:00</published>
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<id>urn:sha1:30127aa8b3650fd1a5c91876860e057176f69a95</id>
<content type='text'>
Metallics now reflect the map's cubemap.

* Remove SpecularTint (did nothing)
* Adjust mipBias to be sharper
</content>
</entry>
<entry>
<title>Correct ddx/ddy calculation</title>
<updated>2023-01-26T21:50:40+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-26T21:09:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=aa3e81f0688e870fca46c6908a5e5bf460702c9c'/>
<id>urn:sha1:aa3e81f0688e870fca46c6908a5e5bf460702c9c</id>
<content type='text'>
Need to calculate this in the space of letter UVs, not the overall text
box UV space, in order for the correct mip maps to be chosen.

* Expose dithering as a toggle in the shader
* Actually generate mipmaps
* Fine-tune mipmapBias for legibility
</content>
</entry>
<entry>
<title>Improve font rendering</title>
<updated>2023-01-26T20:47:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-26T20:47:36+00:00</published>
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<id>urn:sha1:c4783db717ad87d3642c1ac1192ba34331e37557</id>
<content type='text'>
* Enable streaming mipmaps on glyph bitmaps
* Sample glyph bitmaps using mipmaps
* Add temporal noise to letter UVs (dithering)
</content>
</entry>
<entry>
<title>Code cleanup</title>
<updated>2022-11-25T20:30:29+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-11-25T20:27:42+00:00</published>
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<id>urn:sha1:a9e22d486432295c0185d317f5064cd1bc9c1738</id>
<content type='text'>
Reorganize locations, remove a couple unused parameters.
</content>
</entry>
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