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<title>TaSTT.git/Fonts/Bitmaps/emotes.png.meta, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
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<updated>2023-03-22T00:13:32+00:00</updated>
<entry>
<title>Reduce texture memory usage for English speakers</title>
<updated>2023-03-22T00:13:32+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-22T00:13:32+00:00</published>
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<id>urn:sha1:1f15133dd985442af20d42a96fbcd0007f03bd2b</id>
<content type='text'>
We used to populate 7 4k textures + 1 2k texture for all users.
Now if the user has configured `bytes_per_char=1` in the Unity
panel, we just populate a single 512x512 texture containing the
first 128 ASCII characters.

This reduces texture memory usage by 99.74%, from 134.67 MB to
340 KB.
</content>
</entry>
<entry>
<title>Remove exponential backoff cap</title>
<updated>2023-02-19T20:10:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-19T19:46:43+00:00</published>
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<id>urn:sha1:52f743e43a9ef582e04d7a363fbda19824db6cc7</id>
<content type='text'>
Allows sustained exponential backoff when not transcribing. Used to cap
out at 1s.

* Add more items to README TODO list
* Adjust emote metadata
* Emotes bugfix: Non-existent emote map doesn't cause transcription
  engine to bail out.
</content>
</entry>
<entry>
<title>Begin work adding emotes</title>
<updated>2023-02-13T22:36:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-02T09:02:03+00:00</published>
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<id>urn:sha1:7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0</id>
<content type='text'>
Done:
* Users can add images to Fonts/Emotes/
* The basename of that image ('clueless.png' becomes 'clueless') is the
  keyword to make the image show up in game.
* Fix a bug in the shader where letters on the 2nd texture and later
  would have UV outside of [0.0, 1.0]

Not yet implemented:
* transcribed words are encoded using emotes mapping
</content>
</entry>
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