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<title>TaSTT.git/Animations, branch v0.5.0</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.5.0</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=v0.5.0'/>
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<updated>2022-10-25T05:08:06+00:00</updated>
<entry>
<title>STT now beeps when it shows text, and can be locked to world</title>
<updated>2022-10-25T05:08:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-25T05:08:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=08655f96dc798e3e129058a5e97c5aa7ff96e798'/>
<id>urn:sha1:08655f96dc798e3e129058a5e97c5aa7ff96e798</id>
<content type='text'>
Empty cells are excluded from the beeping behavior. Note: I have not
checked in the prefab with the audio source yet.

* libtastt gen_fx now adds 3 toggles to FX layer: toggle board, toggle world
  lock, toggle beep sound
* libunity guid_map can now append instead of replacing
* TaSTT_Toggle_{On,Off}.anim now use the prefab path, as do generated
  animations
</content>
</entry>
<entry>
<title>Add speech noise on/off animations</title>
<updated>2022-10-25T03:30:30+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-25T01:24:46+00:00</published>
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<id>urn:sha1:4b0d262f4630538cc04f6e8bda407fe3f3ba213b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reimplement "do nothing" animation</title>
<updated>2022-10-21T03:41:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-21T03:41:17+00:00</published>
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<id>urn:sha1:5c6ecfe255a8dc1d116545bdf0bf65d0911fa79f</id>
<content type='text'>
Enable host armature instead of relying on a TaSTT parameter.
</content>
</entry>
<entry>
<title>Add libunity.addTransition</title>
<updated>2022-10-16T03:54:41+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-16T03:54:41+00:00</published>
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<id>urn:sha1:6125c7e8e6c7fa9109cd53754db75050e096469a</id>
<content type='text'>
* Implement basic board toggle using new transition logic
* Metadata can now restore from file
</content>
</entry>
<entry>
<title>Fix animations: renamed prefab from CustomSTT to TaSTT</title>
<updated>2022-10-16T00:47:05+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-15T23:48:52+00:00</published>
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<id>urn:sha1:3059967c75a41ed79b40ed3f84adbb874b0c3a33</id>
<content type='text'>
Also:
* Check in toggle on/off animations
* Add toggle parameter
* libunity bug: getUniqueId() was calling allocateId() incorrectly
* Remove osc_ctrl `client` global
* Fix transcribe.py text encoding
</content>
</entry>
<entry>
<title>Add ability to leave board in world</title>
<updated>2022-10-12T01:59:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-12T01:59:24+00:00</published>
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<id>urn:sha1:3e64c05c9f0b67e9ec1ae71153012ce9f29277ad</id>
<content type='text'>
* Add VRLabs' World Constraint as a submodule
* Add animations for world constraint
* Add toggles for board
* Add libunity.py (no content yet)
* Support &gt;30s transcription
* Add board FBX
</content>
</entry>
<entry>
<title>WIP add lock world animations</title>
<updated>2022-10-05T00:20:01+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-05T00:20:01+00:00</published>
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<id>urn:sha1:6daa4e6d9aec98d1a99774b967fafb1bb2d58e57</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add osc_ctrl.ResizeBoard</title>
<updated>2022-10-04T23:15:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-04T23:15:46+00:00</published>
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<id>urn:sha1:5ec9add7c4bc74c8f0762ce3b1407732f3e76f7f</id>
<content type='text'>
It's a little buggy; it likes to overwrite cells on the board. No idea
why.
</content>
</entry>
<entry>
<title>WIP update resize animations</title>
<updated>2022-10-04T19:59:44+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-04T19:59:44+00:00</published>
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<id>urn:sha1:caf65aad0715a61fde28b712823d3cc28615eea2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Paging now works for other players at 40 characters per second</title>
<updated>2022-10-03T00:24:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-03T00:24:17+00:00</published>
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<id>urn:sha1:7e7a0d1c4179fb1a0cc771a25ad56be6b5dd5405</id>
<content type='text'>
* Shorten animations to 1 frame
* Eliminate fx internal transition delays
  * These were causing the shader parameters to interpolate, causing the
    inconsistent / flickering letters I was seeing
</content>
</entry>
</feed>
