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<title>TaSTT.git, branch v0.9.0</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.9.0</id>
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<updated>2023-03-06T00:26:18+00:00</updated>
<entry>
<title>Animator generation and dumping mics no longer hang GUI</title>
<updated>2023-03-06T00:26:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-06T00:26:18+00:00</published>
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<id>urn:sha1:058cd57ed2d18d6e14408881c3229fab7edbadb1</id>
<content type='text'>
Do these in a std::future.

* SetAffinityMask() now returns a value on all control paths
</content>
</entry>
<entry>
<title>Update README.txt</title>
<updated>2023-03-03T01:07:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-03T00:21:30+00:00</published>
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<id>urn:sha1:b5ba8345cf5ceafbb24b73cf4bf7dd38510f6c22</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement thread affinity optimization for Python transcription engine</title>
<updated>2023-03-01T04:26:48+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-01T04:25:10+00:00</published>
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<id>urn:sha1:64c158c549f6f5136846a0f546e8a204843e1ef8</id>
<content type='text'>
A user pointed out that constraining the Python implmentation to a
single core does not affect visible latency. This seems true on my
PC as well.

* Reimplement Python transcription wxProcess as a std::async.
  App shutdown is much faster now.
</content>
</entry>
<entry>
<title>Bugfix: fix use-after-free in GetMicsImpl</title>
<updated>2023-02-28T08:34:10+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-28T08:34:10+00:00</published>
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<id>urn:sha1:f65b93aa6f0a5b7ddd069cd1f50f142029e4a5e5</id>
<content type='text'>
* Plumb beam search params into whisper cpp implementation
  (currently broken)
</content>
</entry>
<entry>
<title>Filter out more transcription noise</title>
<updated>2023-02-27T04:57:33+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-27T04:57:33+00:00</published>
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<id>urn:sha1:b70628c047404c82793c80c4a2caf25e77d0b257</id>
<content type='text'>
Things like " (static)" and " *explosions*" were showing up a lot with
ggml-medium.bin. Filter them out.
</content>
</entry>
<entry>
<title>Improve behavior around VAD segmentation events</title>
<updated>2023-02-27T04:12:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-27T04:12:36+00:00</published>
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<id>urn:sha1:d96851f716b9e18d827ba7795a343dbf3cf529c4</id>
<content type='text'>
Use forked Whisper implementation which has tweaks to reduce dropped
words around the beginning VAD segments.

* Retain audio after VAD segmentation events
</content>
</entry>
<entry>
<title>CPP implementation refinements</title>
<updated>2023-02-27T01:50:02+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-27T01:50:02+00:00</published>
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<id>urn:sha1:61681895c14923f20dbd21aa821f4d2be8f7635d</id>
<content type='text'>
* Pip install, dependency install, and model download can be gracefully
  interrupted and resume later.
* Mic list was pointing at freed memory. Fix this by copying into the
  heap with std::unique_ptr()s. Mic list in CPP panel is much more
  reliable now.
</content>
</entry>
<entry>
<title>Bugfix: C++ transcription engine should not launch OSC layer</title>
<updated>2023-02-27T00:24:10+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-27T00:24:10+00:00</published>
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<id>urn:sha1:d0d5eedb4e6c56d81ae2135a50212f2091ee65d7</id>
<content type='text'>
Not ready yet.
</content>
</entry>
<entry>
<title>Bugfix: add vendored git to PATH</title>
<updated>2023-02-26T22:49:33+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-26T22:49:33+00:00</published>
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<id>urn:sha1:90b8074db46ae3dbf3403eeb972a929688e6a595</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Begin work on C++ custom chatbox</title>
<updated>2023-02-26T22:27:22+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-26T22:21:18+00:00</published>
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<id>urn:sha1:f7d7858a9ff270380f5407e48d6afaf6a3a97de3</id>
<content type='text'>
Sort of a misnomer. The idea is to use C++ for transcription and Python
for steamvr and OSC.

Having issues getting output from multithreaded Python code. Not in the
mood to figure this out today.

* Hide unimplemented parts of C++ panel.
</content>
</entry>
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