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<title>TaSTT.git, branch v0.13.2</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.13.2</id>
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<updated>2023-07-25T00:52:19+00:00</updated>
<entry>
<title>Unity assets can be generated at a configurable path</title>
<updated>2023-07-25T00:52:19+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-25T00:52:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=2074749d4263991d835b19257bf1510dcaf55211'/>
<id>urn:sha1:2074749d4263991d835b19257bf1510dcaf55211</id>
<content type='text'>
Useful for projects with multiple avatars with different animators.
</content>
</entry>
<entry>
<title>Bugfix: unity panel now shows saved paths</title>
<updated>2023-07-25T00:27:21+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-25T00:27:21+00:00</published>
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<id>urn:sha1:e64c71199c39fb1637bb2fd410cf27b9f4575b12</id>
<content type='text'>
The paths you enter in the Unity panel (animator, menu, params, and
assets folder) are saved in the app config, but were not populated
correctly on app restart or pane redraw. Now they are.
</content>
</entry>
<entry>
<title>Preserve audio chunk length when dropping samples</title>
<updated>2023-07-09T02:06:45+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-09T01:55:41+00:00</published>
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<id>urn:sha1:a602bfb95665697b15a2de58694c6ac064af2916</id>
<content type='text'>
When we commit a transcription, we drop the corresponding audio data.
Audio data is represented as a list of chunks. Each chunk contains a few
hundred samples of audio data, representing O(10ms) of audio.

If we want to drop a few seconds of data, this means simply deleting
many chunks of audio. There's usually a chunk where we want to drop some
portion of audio data.

Instead of slicing away that part of the chunk, which would change its
length, this change zeroes it out. This preserves the assumption that
each chunk has the same temporal length.
</content>
</entry>
<entry>
<title>Commit logic now drops parts of frames</title>
<updated>2023-07-08T22:57:39+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-08T22:57:39+00:00</published>
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<id>urn:sha1:80f46a7a346e73c94a3bb8ae01099743020ef2a4</id>
<content type='text'>
We used to drop entire frames only, leading to situations where more
audio is dropped than desired. Now we drop frames down to the precision
of the individual audio sample requested.
</content>
</entry>
<entry>
<title>Update README</title>
<updated>2023-07-08T00:54:40+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-08T00:54:40+00:00</published>
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<id>urn:sha1:5db7426bb14b7e51275c14d8173bd67e8addc4ce</id>
<content type='text'>
Mostly updating roadmap stuff. Non-VRC use cases are "complete" since I
was mostly targeting streaming. The ability to type into arbitrary text
fields is still somewhat nascent &amp; could be improved.

Also update some other random stuff to be more up to date. KillFrenzy
Avatar Text is now MIT, pog!
</content>
</entry>
<entry>
<title>Enforce a stricter avg_logbprob than default</title>
<updated>2023-07-07T09:35:51+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-07T09:30:18+00:00</published>
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<id>urn:sha1:7a576bcac1c37c3c5a59fadf172aa70b15ff83c8</id>
<content type='text'>
Common hallucinations sneak in around -0.9 avg_logprob.

Also:
* Limit temperatures to just 0.0. Multiple values cause latency to
  occasionally spike.
</content>
</entry>
<entry>
<title>Filter out segments based on avg_log_prob &amp; no_speech_prob</title>
<updated>2023-07-07T08:58:45+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-07T08:57:56+00:00</published>
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<id>urn:sha1:2793ac9dd31059f2fc29f7978bcb688a7de664ed</id>
<content type='text'>
Surprisingly, these args do not cause transcribe() to omit those
segments from the result, so we have to manually filter them out.
Hallucinated phrases generally have one or both of these params set
high.
</content>
</entry>
<entry>
<title>Use 16-bit ints with generated silence</title>
<updated>2023-07-07T08:44:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-07T08:44:28+00:00</published>
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<id>urn:sha1:742eb86d652d7689bbf3ae8b286bf0a6b1c2380d</id>
<content type='text'>
Each sample of audio data is a 16-bit int, not an 8-bit int.
</content>
</entry>
<entry>
<title>Fix performance regression</title>
<updated>2023-07-07T08:27:02+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-07T08:27:02+00:00</published>
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<id>urn:sha1:cdc4889cb5e752d00f7f8933a5486f4f3441f6e9</id>
<content type='text'>
Each chunk of audio samples should be encoded as a binary string, not as
a list.
</content>
</entry>
<entry>
<title>Enforce minimum 5.0 second duration on audio buffer</title>
<updated>2023-07-07T00:36:14+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-07-07T00:36:14+00:00</published>
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<id>urn:sha1:d0d3b18ad0a859e5e7a1cc5b8a569349b505c924</id>
<content type='text'>
New commit logic would reduce buffer to a size smaller than this,
causing it to hallucinate things like:

* "See you next time!"
* "Thanks for watching!"
* "Bye!"

The hope is that by keeping the buffer at least 5.0 seconds long, as
described in the paper, this will cut down on these events.
</content>
</entry>
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