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<title>TaSTT.git/.gitignore, branch v0.12.0</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.12.0</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=v0.12.0'/>
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<updated>2023-04-24T03:52:36+00:00</updated>
<entry>
<title>Begin integrating faster-whisper</title>
<updated>2023-04-24T03:52:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-24T03:52:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=b4bb6524652e0f76834ca26a4afa232855ca1348'/>
<id>urn:sha1:b4bb6524652e0f76834ca26a4afa232855ca1348</id>
<content type='text'>
This is a much faster, lower-VRAM reimplementation of Whisper in Python.
Early testing is extremely promising: fast transcription speed,
extremely low resource usage (CPU/RAM/VRAM), high accuracy.
</content>
</entry>
<entry>
<title>GUI: "Finish" avatar generation workflow</title>
<updated>2022-12-21T00:32:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-21T00:32:20+00:00</published>
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<id>urn:sha1:7eb372a02afdbbea593d1f02ddae3e2d12fae5cf</id>
<content type='text'>
GUI now generates parameters &amp; menu.

Still need to handle write defaults.

* Add capability to append to avatar parameters &amp; menu
* Install canned Unity assets, shaders, and fonts in avatar folder
* Check in materials for ease of use
* Bugfix: correctly label menu/parameters file pickers
</content>
</entry>
<entry>
<title>Add LICENSE</title>
<updated>2022-10-03T00:24:19+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-03T00:24:19+00:00</published>
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<id>urn:sha1:d4556af258ae3911c83ece4b817335e8c5a2a2d2</id>
<content type='text'>
* Update README with contribution instructions &amp; design details.
* Add text-to-text demo gif
* Document known Unity landmines in generate.sh.
</content>
</entry>
<entry>
<title>big code dump</title>
<updated>2022-09-28T23:54:01+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-09-28T06:04:34+00:00</published>
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<id>urn:sha1:98c6d47d73abfad32eb32520531c887d34bb31ed</id>
<content type='text'>
Summary: added generator for animations and FX layer.

* add generate_animations.sh
  * generates an animation for every cell (14*6=72) and every letter (60);
    72*60 = 4212 total animations
* add generate_fx.py
  * seems to work in-game
  * drives every parameter needed
* add {group,cell}_names.txt
  * name of every group &amp; cell parameter
    * the STT has 72 individual character slots called cells. They are
      grouped into 4-character groups to save on parameter bandwidth.
      Thus each slot may be indexed with 8 bits.
* add SetLetters.cs
  * this thingy looks at each group parameter and uses it to set each
    cell parameter. The generated fx layer hooks the script in.
* check in SDK-generated assets as references until code generators are
  complete
</content>
</entry>
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