namespace Whisper { /// These flags affect compute shaders performance (which ones are faster depends on GPU model),
/// and VRAM memory usage (UseReshapedMatMul needs slightly more VRAM).
[Flags] public enum eGpuModelFlags: uint { /// Equivalent to Wave32 | NoReshapedMatMul on Intel and nVidia GPUs,
/// and Wave64 | UseReshapedMatMul on AMD GPUs
None = 0, /// Use Wave32 version of compute shaders even on AMD GPUs /// Incompatible with Wave32 = 1, /// Use Wave64 version of compute shaders even on nVidia and Intel GPUs /// Incompatible with Wave64 = 2, /// Do not use reshaped matrix multiplication shaders on AMD GPUs /// Incompatible with NoReshapedMatMul = 4, /// Use reshaped matrix multiplication shaders even on nVidia and Intel GPUs /// Incompatible with UseReshapedMatMul = 8, } }