using System.Runtime.InteropServices;
/// Utility class to setup console coloring with ANSI codes.
/// The feature requires Windows 10 or newer
static class AnsiCodes
{
const string dll = "kernel32.dll";
[DllImport( dll, SetLastError = true )]
static extern IntPtr GetStdHandle( int nStdHandle );
const int STD_OUTPUT_HANDLE = -11;
[Flags]
enum ConsoleModes: uint
{
// Input flags
ENABLE_PROCESSED_INPUT = 0x0001,
ENABLE_LINE_INPUT = 0x0002,
ENABLE_ECHO_INPUT = 0x0004,
ENABLE_WINDOW_INPUT = 0x0008,
ENABLE_MOUSE_INPUT = 0x0010,
ENABLE_INSERT_MODE = 0x0020,
ENABLE_QUICK_EDIT_MODE = 0x0040,
ENABLE_EXTENDED_FLAGS = 0x0080,
ENABLE_AUTO_POSITION = 0x0100,
ENABLE_VIRTUAL_TERMINAL_INPUT = 0x0200,
// Output flags
ENABLE_PROCESSED_OUTPUT = 0x0001,
ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002,
ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004,
DISABLE_NEWLINE_AUTO_RETURN = 0x0008,
ENABLE_LVB_GRID_WORLDWIDE = 0x0010
}
[DllImport( dll, SetLastError = true )]
static extern bool GetConsoleMode( IntPtr hConsoleHandle, out ConsoleModes mode );
[DllImport( dll, SetLastError = true )]
static extern bool SetConsoleMode( IntPtr hConsoleHandle, ConsoleModes mode );
static AnsiCodes()
{
IntPtr h = GetStdHandle( STD_OUTPUT_HANDLE );
IntPtr INVALID_HANDLE_VALUE = (IntPtr)( -1 );
if( h == INVALID_HANDLE_VALUE )
return;
if( !GetConsoleMode( h, out ConsoleModes mode ) )
return;
if( mode.HasFlag( ConsoleModes.ENABLE_VIRTUAL_TERMINAL_PROCESSING ) )
{
enabled = true;
return;
}
mode |= ConsoleModes.ENABLE_VIRTUAL_TERMINAL_PROCESSING;
if( SetConsoleMode( h, mode ) )
{
enabled = true;
return;
}
}
public static readonly bool enabled = false;
}