// ggml_compute_forward_conv_1d_2s_f16_f32, GGML_TASK_COMPUTE implementation // Dispatch [ ne10 / 2, ne02, 1 ] thread groups Buffer arg0: register( t0 ); Buffer arg1: register( t1 ); RWBuffer result: register( u0 ); cbuffer Constants: register( b0 ) { uint4 src0_elements: packoffset( c0 ); uint4 src0_strides: packoffset( c1 ); uint4 src1_elements: packoffset( c2 ); uint4 result_elements: packoffset( c4 ); uint4 result_strides: packoffset( c5 ); } #include "groupReduce.hlsli" inline void computeDotProduct( uint s0, uint s1, uint len, uint thread, inout float acc ) { float curr = 0; const uint s0End = s0 + len; s0 += thread; s1 += thread; for( ; s0 < s0End; s0 += 32, s1 += 32 ) curr = mad( arg0[ s0 ], arg1[ s1 ], curr ); horizontalSumCompatNew( thread, curr ); if( 0 == thread ) acc += curr; } #include "miscUtils.hlsli" [ numthreads( 32, 1, 1 ) ] void main( uint3 group: SV_GroupID, uint thread : SV_GroupIndex ) { const uint ne00 = src0_elements[ 0 ]; const uint ne01 = src0_elements[ 1 ]; const int ew0 = roundUp32( ne01 ); float res = 0; uint s0 = group.y * ew0 * ne00; uint s1 = group.x * 2 * ew0; // The original implementation did following: // int nh = (int)( nk / 2 ); // for( int k = -nh; k <= nh; k++ ) // What we doing instead: // for( uint len = ( nk / 2 ) * 2 + 1, i = 0; i < len; i++ ) // len = ( nk / 2 ) * 2 + 1 is equal to ( nk | 1 ) const uint s0End = s0 + ( ne00 | 1u ) * ew0; for( ; s0 < s0End; s0 += ew0, s1 += ew0 ) computeDotProduct( s0, s1, ew0, thread, res ); if( 0 != thread ) return; const uint nb1 = result_strides[ 1 ]; const uint rdi = group.y * nb1 + group.x; result[ rdi ] = res; }