Buffer arg0: register( t0 ); Buffer arg1: register( t1 ); RWBuffer result: register( u0 ); cbuffer Constants: register( b0 ) { uint4 src0_elements: packoffset( c0 ); uint4 src0_strides: packoffset( c1 ); uint4 src1_elements: packoffset( c2 ); uint4 src1_strides: packoffset( c3 ); uint4 result_elements: packoffset( c4 ); uint4 result_strides: packoffset( c5 ); } [ numthreads( 32, 1, 1 ) ] void main( uint3 group: SV_GroupID, uint thread : SV_GroupIndex ) { const uint j = group.x; const uint nb1 = result_strides[ 1 ]; const uint nb01 = src0_strides[ 1 ]; const uint nb10 = src1_strides[ 0 ]; const uint nb11 = src1_strides[ 1 ]; const uint nc = src0_elements[ 0 ]; uint rsi0 = j * nb01; uint rsi1 = j * nb11; uint rdi = j * nb1; const uint rsi0End = rsi0 + nc; rsi0 += thread; rsi1 += thread * nb10; rdi += thread; const uint rsi1Inc = 32 * nb10; for( ; rsi0 < rsi0End; rsi0 += 32, rsi1 += rsi1Inc, rdi += 32 ) { const float a = arg0[ rsi0 ]; const float b = arg1[ rsi1 ]; const float res = compute( a, b ); result[ rdi ] = res; } }