From 8c4603c73675958efc960fbd4bb599a2909d106a Mon Sep 17 00:00:00 2001 From: Konstantin Date: Mon, 16 Jan 2023 14:52:43 +0100 Subject: Source codes --- ComputeShaders/zeroMemory.hlsl | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 ComputeShaders/zeroMemory.hlsl (limited to 'ComputeShaders/zeroMemory.hlsl') diff --git a/ComputeShaders/zeroMemory.hlsl b/ComputeShaders/zeroMemory.hlsl new file mode 100644 index 0000000..c486636 --- /dev/null +++ b/ComputeShaders/zeroMemory.hlsl @@ -0,0 +1,27 @@ +RWBuffer result: register( u0 ); + +cbuffer Constants: register( b0 ) +{ + uint elements: packoffset( c0.x ); +} + +// Thread group index is 16 bits per coordinate: +// https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-dispatch +// We want this shader to support buffers up to 2 GB. +#ifndef THREADS +static const uint THREADS = 512; +#endif +#ifndef ITERATIONS +static const uint ITERATIONS = 128; +#endif + +static const uint itemsPerGroup = THREADS * ITERATIONS; + +[numthreads( THREADS, 1, 1 )] +void main( uint3 group: SV_GroupID, uint thread : SV_GroupIndex ) +{ + uint rdi = group.x * itemsPerGroup; + const uint rdiEnd = min( rdi + itemsPerGroup, elements ); + for( rdi += thread; rdi < rdiEnd; rdi += THREADS ) + result[ rdi ] = 0.0; +} \ No newline at end of file -- cgit v1.2.3