# Soggy Shaders A collection of shaders by yum\_food. MIT licensed: feel free to modify, redistribute, and sell! To use, clone this repo somewhere inside your Unity assets folder. Then assign the shader you want (like yum\_food/parallax) to a material. Please ask setup questions [on the discord](https://discord.gg/YWmCvbCRyn). ## Parallax ![Parallax demo](Demos/parallax_demo.gif) A simple parallax shader with three parallax planes. Each plane can be textured with PBR textures: base color, normal, metallic, and roughness. The size, depth, and emission strength of each plane is configurable. In these demos, I have the shader on a quad. Full demo video [here](https://youtu.be/WvPdqxmrZzI). ## Displacement ![Displacement demo](Demos/displacement_demo.gif) A simple displacement shader. * Displacement height is specified with a texture. * Height texture can be translated at configurable X/Y speeds, giving a flowy effect. * Height can be masked to concentrate height mapping into specific areas. * A built-in center-out effect is available. * Basic physically-based shading is implemented (albedo with alpha, normal, roughness, metallic, cubemap). In these demos, I have the shader on a 100x100 plane. Full demo video [here](https://youtu.be/Giui4aCjtI0).