From 5eda07e2c287b5b3e609129fc41b278b680cbcae Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 11 Apr 2023 19:40:54 -0700 Subject: Add iridescence to parallax shader Add texture slots for iridescence using a shaderamp and a normal map, and an offset parameter to control whether iridescence is most visible from the side (0.0) or head on (0.5). Include two sample textures to use with the effect. --- Textures/iridescent_normals.png | Bin 0 -> 28279987 bytes Textures/iridescent_ramp.png | Bin 0 -> 12090 bytes 2 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 Textures/iridescent_normals.png create mode 100644 Textures/iridescent_ramp.png (limited to 'Textures') diff --git a/Textures/iridescent_normals.png b/Textures/iridescent_normals.png new file mode 100644 index 0000000..dacede4 Binary files /dev/null and b/Textures/iridescent_normals.png differ diff --git a/Textures/iridescent_ramp.png b/Textures/iridescent_ramp.png new file mode 100644 index 0000000..e6028d7 Binary files /dev/null and b/Textures/iridescent_ramp.png differ -- cgit v1.2.3