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<title>SoggyShaders.git/Textures/iridescent_normals.png, branch master</title>
<subtitle>Old Unity shaders.</subtitle>
<id>https://git.yummers.dev/SoggyShaders.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/SoggyShaders.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/'/>
<updated>2023-04-12T02:45:11+00:00</updated>
<entry>
<title>Add iridescence to parallax shader</title>
<updated>2023-04-12T02:45:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-12T02:40:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=5eda07e2c287b5b3e609129fc41b278b680cbcae'/>
<id>urn:sha1:5eda07e2c287b5b3e609129fc41b278b680cbcae</id>
<content type='text'>
Add texture slots for iridescence using a shaderamp and a normal map,
and an offset parameter to control whether iridescence is most visible
from the side (0.0) or head on (0.5).

Include two sample textures to use with the effect.
</content>
</entry>
</feed>
