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<title>SoggyShaders.git/Shaders, branch master</title>
<subtitle>Old Unity shaders.</subtitle>
<id>https://git.yummers.dev/SoggyShaders.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/SoggyShaders.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/'/>
<updated>2023-11-20T01:55:22+00:00</updated>
<entry>
<title>Check in cloud shader</title>
<updated>2023-11-20T01:55:22+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-11-20T01:55:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=8427cb479e6ea389e92bac7f9bc73294038059d4'/>
<id>urn:sha1:8427cb479e6ea389e92bac7f9bc73294038059d4</id>
<content type='text'>
Still a WIP, kinda looks like shit
</content>
</entry>
<entry>
<title>Delete far-away grass in geometry shader</title>
<updated>2023-11-20T01:01:52+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-11-20T01:01:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=db026d39d481d22155afc1ac9eda0b4496c9f7c2'/>
<id>urn:sha1:db026d39d481d22155afc1ac9eda0b4496c9f7c2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add cheap AO to grass shader</title>
<updated>2023-11-20T00:36:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-11-20T00:36:17+00:00</published>
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<id>urn:sha1:7bb1910e7ababa58299de4e00d75f1e894326ec7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Check in .meta files</title>
<updated>2023-11-19T03:28:45+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-11-19T03:28:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=8aa8c430d0ddcaad007a45b8de094992f384d066'/>
<id>urn:sha1:8aa8c430d0ddcaad007a45b8de094992f384d066</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update README</title>
<updated>2023-11-19T03:00:51+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-11-19T03:00:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=cc9929544da3f993a46a4fafa471cbd214c97215'/>
<id>urn:sha1:cc9929544da3f993a46a4fafa471cbd214c97215</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add grass shader</title>
<updated>2023-11-19T02:41:48+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-11-19T02:39:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=03368f2d8660c90b760051363be50552e4b27cc8'/>
<id>urn:sha1:03368f2d8660c90b760051363be50552e4b27cc8</id>
<content type='text'>
See prefab. Given a 10m square of grass, this repeats it in a 4x4 grid
and applies a sway animation to it using a height map.
</content>
</entry>
<entry>
<title>Add scaling to avatar cloning shader</title>
<updated>2023-04-16T03:13:49+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-16T03:13:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=ad7e60eb3f63c492c1ddcbcf7be8279257015c27'/>
<id>urn:sha1:ad7e60eb3f63c492c1ddcbcf7be8279257015c27</id>
<content type='text'>
Scaled clones need to be manually offset so their feet are located at
the
ground. Add a float and a toggle for this (_Clone_Av_Height_Fix).

Add ability to rotate clones along with the avatar, which is desirable
in some
situations.

Add 1/100 scale dx parameter, useful for fine-tuning position in game.
</content>
</entry>
<entry>
<title>Add avatar cloning shader</title>
<updated>2023-04-15T01:12:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-15T01:07:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=273a3ab97da0aa543e970ce5c45908ee89c2f632'/>
<id>urn:sha1:273a3ab97da0aa543e970ce5c45908ee89c2f632</id>
<content type='text'>
See README.md.
</content>
</entry>
<entry>
<title>Fix normal calculation in displacement shader</title>
<updated>2023-04-14T11:14:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-14T10:45:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=6a14a2dd1dd5208c7cb1ea04c49d759484121ce7'/>
<id>urn:sha1:6a14a2dd1dd5208c7cb1ea04c49d759484121ce7</id>
<content type='text'>
Recompute normals after generating the deformed mesh. Unfortunately,
significant anti-aliasing is required to get the generated normals to
look smooth in motion.

* Enable backface culling.
</content>
</entry>
<entry>
<title>Displacement shader displaces along normal</title>
<updated>2023-04-14T03:04:47+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-14T02:50:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=7fffb7c8ec8101020972bc811459d8d481bfae6e'/>
<id>urn:sha1:7fffb7c8ec8101020972bc811459d8d481bfae6e</id>
<content type='text'>
It used to just displace along world-space Z axis. Now it can be used
with any convex mesh, like planes or spheres. Concave meshes can work
with small displacements.

* Add mask to be used with UV-spheres.
</content>
</entry>
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