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<title>SoggyShaders.git/Shaders/parallax, branch master</title>
<subtitle>Old Unity shaders.</subtitle>
<id>https://git.yummers.dev/SoggyShaders.git/atom?h=master</id>
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<updated>2023-11-19T03:28:45+00:00</updated>
<entry>
<title>Check in .meta files</title>
<updated>2023-11-19T03:28:45+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-11-19T03:28:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=8aa8c430d0ddcaad007a45b8de094992f384d066'/>
<id>urn:sha1:8aa8c430d0ddcaad007a45b8de094992f384d066</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add iridescence to parallax shader</title>
<updated>2023-04-12T02:45:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-12T02:40:54+00:00</published>
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<id>urn:sha1:5eda07e2c287b5b3e609129fc41b278b680cbcae</id>
<content type='text'>
Add texture slots for iridescence using a shaderamp and a normal map,
and an offset parameter to control whether iridescence is most visible
from the side (0.0) or head on (0.5).

Include two sample textures to use with the effect.
</content>
</entry>
<entry>
<title>Update parallax shader defaults</title>
<updated>2023-04-10T07:33:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-10T07:33:11+00:00</published>
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<id>urn:sha1:9b92208015b07a7bfd0bdf42482985ebae1f17a2</id>
<content type='text'>
Fixes a minor visual bug when looking at a plane up close.
</content>
</entry>
<entry>
<title>Fix cubemap glare on rough materials</title>
<updated>2023-04-10T05:17:29+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-10T05:17:29+00:00</published>
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<id>urn:sha1:7d69c268cb20d8264b903cfaebb3b84564e56eed</id>
<content type='text'>
Switch to unlit shading when roughness == 1.0.
</content>
</entry>
<entry>
<title>Add parallax shader</title>
<updated>2023-04-10T01:20:15+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-10T00:30:30+00:00</published>
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<id>urn:sha1:40f81f1dcd4a3055244c17b08f707a04b30c82a4</id>
<content type='text'>
Add a "simple" parallax shader based on raymarching. Features:

* Three parallax planes.
* Each plane can be textured with PBR textures.
  * Base color with alpha, normal, roughness, and metallic are
    implemented.
* Each plane has these configurable properties:
  * Depth. Higher values create stronger parallax.
  * X and Y scale.
  * Emission strength.
</content>
</entry>
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