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<title>SoggyShaders.git/Shaders/displacement, branch master</title>
<subtitle>Old Unity shaders.</subtitle>
<id>https://git.yummers.dev/SoggyShaders.git/atom?h=master</id>
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<updated>2023-11-19T03:28:45+00:00</updated>
<entry>
<title>Check in .meta files</title>
<updated>2023-11-19T03:28:45+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-11-19T03:28:45+00:00</published>
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</content>
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<entry>
<title>Fix normal calculation in displacement shader</title>
<updated>2023-04-14T11:14:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-14T10:45:44+00:00</published>
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<content type='text'>
Recompute normals after generating the deformed mesh. Unfortunately,
significant anti-aliasing is required to get the generated normals to
look smooth in motion.

* Enable backface culling.
</content>
</entry>
<entry>
<title>Displacement shader displaces along normal</title>
<updated>2023-04-14T03:04:47+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-14T02:50:12+00:00</published>
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<id>urn:sha1:7fffb7c8ec8101020972bc811459d8d481bfae6e</id>
<content type='text'>
It used to just displace along world-space Z axis. Now it can be used
with any convex mesh, like planes or spheres. Concave meshes can work
with small displacements.

* Add mask to be used with UV-spheres.
</content>
</entry>
<entry>
<title>Add displacement shader</title>
<updated>2023-04-14T02:25:37+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-14T02:25:37+00:00</published>
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<id>urn:sha1:81b4642eeedaed6765ccb07c435fbc34e351f2ce</id>
<content type='text'>
See README.md.
</content>
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