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<title>SoggyShaders.git/Shaders/avatar_clone, branch master</title>
<subtitle>Old Unity shaders.</subtitle>
<id>https://git.yummers.dev/SoggyShaders.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/SoggyShaders.git/atom?h=master'/>
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<updated>2023-11-19T03:28:45+00:00</updated>
<entry>
<title>Check in .meta files</title>
<updated>2023-11-19T03:28:45+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-11-19T03:28:45+00:00</published>
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<id>urn:sha1:8aa8c430d0ddcaad007a45b8de094992f384d066</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add scaling to avatar cloning shader</title>
<updated>2023-04-16T03:13:49+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-16T03:13:49+00:00</published>
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<content type='text'>
Scaled clones need to be manually offset so their feet are located at
the
ground. Add a float and a toggle for this (_Clone_Av_Height_Fix).

Add ability to rotate clones along with the avatar, which is desirable
in some
situations.

Add 1/100 scale dx parameter, useful for fine-tuning position in game.
</content>
</entry>
<entry>
<title>Add avatar cloning shader</title>
<updated>2023-04-15T01:12:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-15T01:07:52+00:00</published>
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<id>urn:sha1:273a3ab97da0aa543e970ce5c45908ee89c2f632</id>
<content type='text'>
See README.md.
</content>
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