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<title>SoggyShaders.git/Demos/displacement_demo.gif, branch master</title>
<subtitle>Old Unity shaders.</subtitle>
<id>https://git.yummers.dev/SoggyShaders.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/SoggyShaders.git/atom?h=master'/>
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<updated>2023-04-14T11:14:06+00:00</updated>
<entry>
<title>Fix normal calculation in displacement shader</title>
<updated>2023-04-14T11:14:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-14T10:45:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/SoggyShaders.git/commit/?id=6a14a2dd1dd5208c7cb1ea04c49d759484121ce7'/>
<id>urn:sha1:6a14a2dd1dd5208c7cb1ea04c49d759484121ce7</id>
<content type='text'>
Recompute normals after generating the deformed mesh. Unfortunately,
significant anti-aliasing is required to get the generated normals to
look smooth in motion.

* Enable backface culling.
</content>
</entry>
<entry>
<title>Add displacement shader</title>
<updated>2023-04-14T02:25:37+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-14T02:25:37+00:00</published>
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<id>urn:sha1:81b4642eeedaed6765ccb07c435fbc34e351f2ce</id>
<content type='text'>
See README.md.
</content>
</entry>
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