/* * MIT License * * Copyright (c) 2023-2024 yum_food * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE * SOFTWARE. */ #ifndef __OKLAB_INC #define __OKLAB_INC // Utilities relating to the OKLAB color space, as defined here: // https://bottosson.github.io/posts/oklab/ // Code is derived from the samples there, which are in the public domain. // Weights: https://en.wikipedia.org/wiki/SRGB float3 LRGBtoXYZ(float3 c) { float3x3 rgb_to_xyz = float3x3( 0.4124, 0.3576, 0.1805, 0.2126, 0.7152, 0.0722, 0.0193, 0.1192, 0.9505); return saturate(mul(rgb_to_xyz, c)); } // Weights: https://en.wikipedia.org/wiki/SRGB float3 XYZtoLRGB(float3 c) { float3x3 xyz_to_rgb = float3x3( 3.24062548, -1.53720797, -0.4986286, -0.96893071, 1.87575606, 0.04151752, 0.05571012, -0.20402105, 1.05699594); return saturate(mul(xyz_to_rgb, c)); } // Source: https://bottosson.github.io/posts/oklab/ float3 XYZtoOKLAB(float3 c) { float3x3 m1 = float3x3( 0.8189330101, 0.3618667424, -0.1288597137, 0.0329845436, 0.9293118715, 0.0361456387, 0.0482003018, 0.2643662691, 0.6338517070); float3x3 m2 = float3x3( 0.2104542553, 0.7936177850, -0.0040720468, 1.9779984951, -2.4285922050, 0.4505937099, 0.0259040371, 0.7827717662, -0.8086757660); c = mul(m1, c); c = pow(c, 0.33333333333); return mul(m2, c); } // Source: https://bottosson.github.io/posts/oklab/ float3 OKLABtoXYZ(float3 c) { float3x3 m1i = float3x3( 1.22701385, -0.55779998, 0.28125615, -0.04058018, 1.11225687, -0.07167668, -0.07638128, -0.42148198, 1.58616322); float3x3 m2i = float3x3( 1.00000000, 0.39633779, 0.21580376, 1.00000001, -0.10556134, -0.06385417, 1.00000005, -0.08948418, -1.29148554); c = mul(m2i, c); c = pow(c, 3); return mul(m1i, c); } // Source: https://bottosson.github.io/posts/oklab/ float3 OKLABtoOKLCH(float3 c) { float c_ = length(c.yz); float h_ = atan2(c.z, c.y); return float3(c.x, c_, h_); } // Source: https://bottosson.github.io/posts/oklab/ // Note: hue must be in units of radians. float3 OKLCHtoOKLAB(float3 c) { float a = c.y * cos(c.z); float b = c.y * sin(c.z); return float3(c.x, a, b); } float3 LRGBtoOKLAB(float3 c) { return XYZtoOKLAB(LRGBtoXYZ(c)); } float3 OKLABtoLRGB(float3 c) { return XYZtoLRGB(OKLABtoXYZ(c)); } float3 LRGBtoOKLCH(float3 c) { return OKLABtoOKLCH(XYZtoOKLAB(LRGBtoXYZ(c))); } float3 OKLCHtoLRGB(float3 c) { return XYZtoLRGB(OKLABtoXYZ(OKLCHtoOKLAB(c))); } #endif // __OKLAB_INC