Shader "yum_food/disinfo" { Properties { _Font("Font", 2D) = "black" {} } SubShader { Pass { Tags { "RenderType"="Opaque" "Queue"="AlphaTest+499" "LightMode" = "ForwardBase" } Blend SrcAlpha OneMinusSrcAlpha Cull Back ZTest LEqual CGPROGRAM #pragma target 5.0 #pragma multi_compile _ VERTEXLIGHT_ON #pragma vertex vert #pragma fragment frag #define FORWARD_BASE_PASS #include "disinfo_lighting.cginc" ENDCG } Pass { Tags { "RenderType" = "Opaque" "LightMode" = "ForwardAdd" "Queue"="AlphaTest+499" } Blend One One Cull Back ZTest LEqual CGPROGRAM #pragma target 5.0 #pragma multi_compile_fwdadd #pragma vertex vert #pragma fragment frag #include "disinfo_lighting.cginc" ENDCG } } //CustomEditor "TaSTTShaderGUI" }