#ifndef __GLITTER_INC #define __GLITTER_INC #include "math.cginc" /* @article{KPT:2025:Glinty, title = {Evaluating and Sampling Glinty NDFs in Constant Time}, author = {Kemppinen, Pauli and Paulin, LoÏs and Thonat, Théo and Thiery, Jean-Marc and Lehtinen, Jaakko and Boubekeur, Tamy}, year = {2025}, journal = {ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2025)}, volume = {44}, number = {6}, articleno = {255}, } */ // Ported from: https://www.shadertoy.com/view/tcdGDl // Lambert azimuthal equal area projection float2 lambert(float3 v) { return v.xy / sqrt(1 + v.z); } // Rebuild GLSL mat2 column semantics explicitly in HLSL. float2 mat2_col(float2x2 m, uint i) { return float2(m[0][i], m[1][i]); } float2x2 mat2_from_cols(float2 c0, float2 c1) { return float2x2(c0.x, c1.x, c0.y, c1.y); } // v is a microfacet normal that has been squished according to alpha, a // roughness parameter. float3 ndf_to_disk_ggx(float3 v, float alpha) { // Map `v` onto a hemisphere. float3 hemi = float3(v.xy / alpha, v.z); float denom = dot(hemi, hemi); // Project onto circle with equal area projection, and remap from [-1, 1] // to [0, 1]. float2 v_disk = lambert(normalize(hemi)) * 0.5 + 0.5; float jacobian_determinant = 1.0 / (alpha * alpha * denom * denom); return float3(v_disk, jacobian_determinant); } // Computes (M^T M)^-1 float2x2 inv_quadratic(float2x2 M) { float D = determinant(M); float2 c0 = mat2_col(M, 0) / D; float2 c1 = mat2_col(M, 1) / D; float A = dot(c0, c0); float B = -dot(c0, c1); float C = dot(c1, c1); return mat2_from_cols(float2(C, B), float2(B, A)); } float2x2 uv_ellipsoid(float2x2 uv_J) { float2x2 Q = inv_quadratic(transpose(uv_J)); float2 q0 = mat2_col(Q, 0); float2 q1 = mat2_col(Q, 1); float tr = 0.5 * (q0.x + q1.y); float D = sqrt(max(0.0, tr * tr - determinant(Q))); float l1 = tr - D; float l2 = tr + D; float2 v1 = float2(l1 - q1.y, q0.y); float2 v2 = float2(q1.x, l2 - q0.x); float2 n = 1.f/sqrt(float2(l1, l2)); return mat2_from_cols(normalize(v1) * n.x, normalize(v2) * n.y); } float QueryLod(float2x2 uv_J, float filter_size) { float s0 = length(mat2_col(uv_J, 0)); float s1 = length(mat2_col(uv_J, 1)); return log2(max(s0, s1) * filter_size) + pow(2.0, filter_size); } float normal(float2x2 cov, float2 x) { return exp(-.5 * dot(x, mul(inverse(cov), x))) / (sqrt(determinant(cov)) * 2.0 * PI); } uint2 shuffle(uint2 v) { v = v * 1664525u + 1013904223u; v.x += v.y * 1664525u; v.y += v.x * 1664525u; v = v ^ (v>>16u); v.x += v.y * 1664525u; v.y += v.x * 1664525u; v = v ^ (v>>16u); return v; } float2 rand(uint2 v) { return float2(shuffle(v)) * pow(0.5, 32.0); } float2 Rand2D(float2 x, float2 y, float l, uint i) { uint2 ux = asuint(x); uint2 uy = asuint(y); uint ul = asuint(l); return rand((ux>>16|ux<<16) ^ uy ^ ul ^ (i*0x124u)); } float Rand1D(float2 x, float2 y, float l, uint i) { return Rand2D(x, y, l, i).x; } // Bürmann series, see https://en.wikipedia.org/wiki/Error_function float erf(float x) { float e = exp(-x*x); return sign(x) * 2.0 * sqrt((1.0 - e) / PI) * (sqrt(PI) * 0.5 + 31./200. * e - 341.0/8000.0 * e * e); } float cdf(float x, float mu, float sigma) { return 0.5 + 0.5 * erf((x-mu)/(sigma*sqrt(2.0))); } float integrate_interval(float x, float size, float mu, float stdev, float lower_limit, float upper_limit) { return cdf(min(x+size, upper_limit), mu, stdev) - cdf(max(x-size, lower_limit), mu, stdev); } float integrate_box(float2 x, float2 size, float2 mu, float2x2 sigma, float2 lower_limit, float2 upper_limit) { return integrate_interval(x.x, size.x, mu.x, sqrt(sigma[0][0]), lower_limit.x, upper_limit.x) * integrate_interval(x.y, size.y, mu.y, sqrt(sigma[1][1]), lower_limit.y, upper_limit.y); } float compensation(float2 x_a, float2x2 sigma_a, float res_a) { float containing = integrate_box(0.5, 0.5, x_a, sigma_a, 0.0, 1.0); float explicitly_evaluated = integrate_box(round(x_a*res_a)/res_a, 1.0/res_a, x_a, sigma_a, 0, 1); return containing - explicitly_evaluated; } float D_Kemppinen(float3 h, float alpha, float glint_alpha, float2 uv, float2x2 uv_J, float N, float filter_size) { float res = sqrt(N); float2 x_s = uv; float3 x_a_and_d = ndf_to_disk_ggx(h, alpha); float2 x_a = x_a_and_d.xy; float d = x_a_and_d.z; float lambda = QueryLod(res * uv_J, filter_size); float D_filter = .0; for(float m = .0; m<2.; m += 1.) { float l = floor(lambda) + m; float w_lambda = 1. - abs(lambda - l); float res_s = res * pow(2., -l); float res_a = pow(2., l); float2x2 uv_J2 = filter_size * uv_J; float2x2 sigma_s = mul(uv_J2, transpose(uv_J2)); float2x2 sigma_a = d * pow(glint_alpha, 2.) * float2x2(1., .0, .0, 1.); float2 base_i_a = clamp(round(x_a * res_a), 1., res_a-1.); for(int j_a = 0; j_a < 4; ++j_a) { float2 i_a = base_i_a + float2(int2(j_a, j_a/2)%2)-.5; float2 base_i_s = round(x_s * res_s); for(int j_s = 0; j_s < 4; ++j_s) { float2 i_s = base_i_s + float2(int2(j_s, j_s/2)%2)-.5; float2 g_s = (i_s + Rand2D(i_s, i_a, l, 1u) - .5) / res_s; float2 g_a = (i_a + Rand2D(i_s, i_a, l, 2u) - .5) / res_a; float r = Rand1D(i_s, i_a, l, 4u); float roulette = smoothstep(max(.0, r-.1), min(1.0, r+.1), w_lambda); D_filter += roulette * normal(sigma_a, x_a - g_a) * normal(sigma_s, x_s - g_s) / N; } } D_filter += w_lambda * compensation(x_a, sigma_a, res_a); } return D_filter * d / PI; } #endif // __GLITTER_INC