#ifndef __FEATURES_INC #define __FEATURES_INC //ifex _Gradient_Normals_Enabled==0 #pragma shader_feature_local _GRADIENT_NORMALS //endex //ifex _Marble_Enabled==0 #pragma shader_feature_local _MARBLE //endex //ifex _Tessellation_Enabled==0 #pragma shader_feature_local _TESSELLATION #pragma shader_feature_local _TESSELLATION_HEIGHTMAP_WORLD_SPACE #pragma shader_feature_local _TESSELLATION_HEIGHTMAP_DIRECTION_CONTROL //endex //ifex _Clearcoat_Enabled==0 #pragma shader_feature_local _CLEARCOAT //endex //ifex _Cloth_Sheen_Enabled==0 #pragma shader_feature_local _CLOTH_SHEEN //endex //ifex _Custom31_Enabled==0 #pragma shader_feature_local _CUSTOM31 #pragma shader_feature_local _CUSTOM31_FRAGMENT_NORMALS //endex //ifex _Custom31_Tubes_Enabled==0 #pragma shader_feature_local _CUSTOM31_TUBES //endex //ifex _Unlit==0 #pragma shader_feature_local _UNLIT //endex #endif // __FEATURES_INC