#ifndef __FEATURES_INC #define __FEATURES_INC //ifex _Gradient_Normals_Enabled==0 #pragma shader_feature_local _GRADIENT_NORMALS //endex //ifex _Sea_FX_Enabled==0 #pragma shader_feature_local _SEA_FX //endex //ifex _Sea_FX_Heightmaps_Y_0_Enabled==0 #pragma shader_feature_local _SEA_FX_HEIGHTMAPS_Y_0 //endex //ifex _Sea_FX_Heightmaps_Y_1_Enabled==0 #pragma shader_feature_local _SEA_FX_HEIGHTMAPS_Y_1 //endex //ifex _Sea_FX_Heightmaps_Y_2_Enabled==0 #pragma shader_feature_local _SEA_FX_HEIGHTMAPS_Y_2 //endex //ifex _Sea_FX_Heightmaps_Y_3_Enabled==0 #pragma shader_feature_local _SEA_FX_HEIGHTMAPS_Y_3 //endex //ifex _Sea_FX_Heightmaps_XZ_0_Enabled==0 #pragma shader_feature_local _SEA_FX_HEIGHTMAPS_XZ_0 //endex //ifex _Sea_FX_Heightmaps_XZ_1_Enabled==0 #pragma shader_feature_local _SEA_FX_HEIGHTMAPS_XZ_1 //endex //ifex _Sea_FX_Heightmaps_XZ_2_Enabled==0 #pragma shader_feature_local _SEA_FX_HEIGHTMAPS_XZ_2 //endex //ifex _Sea_FX_Heightmaps_XZ_3_Enabled==0 #pragma shader_feature_local _SEA_FX_HEIGHTMAPS_XZ_3 //endex //ifex _Sea_FX_Vertical_Derivatives_0_Enabled==0 #pragma shader_feature_local _SEA_FX_VERTICAL_DERIVATIVES_0 //endex //ifex _Sea_FX_Horizontal_Derivatives_0_Enabled==0 #pragma shader_feature_local _SEA_FX_HORIZONTAL_DERIVATIVES_0 //endex //ifex _Sea_FX_Vertical_Derivatives_1_Enabled==0 #pragma shader_feature_local _SEA_FX_VERTICAL_DERIVATIVES_1 //endex //ifex _Sea_FX_Horizontal_Derivatives_1_Enabled==0 #pragma shader_feature_local _SEA_FX_HORIZONTAL_DERIVATIVES_1 //endex //ifex _Sea_FX_Vertical_Derivatives_2_Enabled==0 #pragma shader_feature_local _SEA_FX_VERTICAL_DERIVATIVES_2 //endex //ifex _Sea_FX_Horizontal_Derivatives_2_Enabled==0 #pragma shader_feature_local _SEA_FX_HORIZONTAL_DERIVATIVES_2 //endex //ifex _Sea_FX_Vertical_Derivatives_3_Enabled==0 #pragma shader_feature_local _SEA_FX_VERTICAL_DERIVATIVES_3 //endex //ifex _Sea_FX_Horizontal_Derivatives_3_Enabled==0 #pragma shader_feature_local _SEA_FX_HORIZONTAL_DERIVATIVES_3 //endex //ifex _Sea_Foam_Enabled==0 #pragma shader_feature_local _SEA_FOAM //endex //ifex _Sea_SSS_Enabled==0 #pragma shader_feature_local _SEA_SSS //endex //ifex _Tessellation_Enabled==0 #pragma shader_feature_local _TESSELLATION #pragma shader_feature_local _TESSELLATION_HEIGHTMAP_WORLD_SPACE #pragma shader_feature_local _TESSELLATION_HEIGHTMAP_DIRECTION_CONTROL //endex #endif // __FEATURES_INC