#ifndef __FEATURES_INC #define __FEATURES_INC //ifex _Gradient_Normals_Enabled==0 #pragma shader_feature_local _GRADIENT_NORMALS //endex //ifex _Marble_Enabled==0 #pragma shader_feature_local _MARBLE //endex //ifex _Tessellation_Enabled==0 #pragma shader_feature_local _TESSELLATION #pragma shader_feature_local _TESSELLATION_HEIGHTMAP_WORLD_SPACE #pragma shader_feature_local _TESSELLATION_HEIGHTMAP_DIRECTION_CONTROL //endex //ifex _Clearcoat_Enabled==0 #pragma shader_feature_local _CLEARCOAT //endex //ifex _Cloth_Sheen_Enabled==0 #pragma shader_feature_local _CLOTH_SHEEN //endex //ifex _Vertex_Deformation_Enabled==0 #pragma shader_feature_local _VERTEX_DEFORMATION #pragma shader_feature_local _VERTEX_DEFORMATION_FRAGMENT_NORMALS #pragma shader_feature_local _VERTEX_DEFORMATION_TESSELLATION //endex //ifex _Vertex_Deformation_Tubes_Enabled==0 #pragma shader_feature_local _VERTEX_DEFORMATION_TUBES #pragma shader_feature_local _VERTEX_DEFORMATION_XZ_TUBE #pragma shader_feature_local _VERTEX_DEFORMATION_YZ_TUBE #pragma shader_feature_local _VERTEX_DEFORMATION_XY_TUBE //endex //ifex _Vertex_Deformation_Seal_Enabled==0 #pragma shader_feature_local _VERTEX_DEFORMATION_SEAL //endex //ifex _Vertex_Deformation_Sine_Waves_Enabled==0 #pragma shader_feature_local _VERTEX_DEFORMATION_SINE_WAVES //endex //ifex _Vertex_Deformation_FBM_Enabled==0 #pragma shader_feature_local _VERTEX_DEFORMATION_FBM //endex //ifex _Unlit==0 #pragma shader_feature_local _UNLIT //endex //ifex _UV_Scroll_Enabled==0 #pragma shader_feature_local _UV_SCROLL //endex //ifex _Center_Offset_Enabled==0 #pragma shader_feature_local _CENTER_OFFSET //endex //ifex _Shadow_Caster_Enabled==0 #pragma shader_feature_local _SHADOW_CASTER //endex #endif // __FEATURES_INC