using GraphProcessor; using UnityEngine; [System.Serializable, NodeMenuItem("Fold/PointAlign")] public class PointAlignNode : BaseFoldNode { // Origin point. [Input(name = "po")] public Vector4 po; [Output(name = "Out")] public PointAlignNode output; public override string name => "Point Align"; public override FoldNodeSerialized Serialize() { return new FoldNodeSerialized { opcode = 0, vec0 = po }; } }