using GraphProcessor; using UnityEngine; [System.Serializable, NodeMenuItem("Fold/PointAlign")] public class PointAlignNode : BaseFoldNode { [Input(name = "po"), SerializeField, Tooltip("Origin point.")] public Vector4 po; [Input(name = "pp"), SerializeField, Tooltip("Pivot point.")] public Vector4 pp; [Input(name = "r"), SerializeField, Tooltip("Radial axis. Points along this line are not moved at all.")] public Vector4 r; [Input(name = "t"), SerializeField, Tooltip("Effect strength.")] public float t; public override string name => "Point Align"; public override FoldNodeSerialized Serialize() { return new FoldNodeSerialized { opcode = 3, float0 = t, vec0 = po, vec1 = pp, vec2 = r }; } }