using GraphProcessor; using UnityEngine; [System.Serializable, NodeMenuItem("Fold/PlaneToTube")] public class PlaneToTubeNode : BaseFoldNode { [Input(name = "p"), SerializeField, Tooltip("Origin point.")] public Vector4 p; [Input(name = "r"), SerializeField, Tooltip("Radial axis. Points along this line are not moved at all.")] public Vector4 r; [Input(name = "s"), SerializeField, Tooltip("Tangent axis. This line determines the axis around which the tube is unwrapped.")] public Vector4 s; [Input(name = "t"), SerializeField, Tooltip("Effect strength.")] public float t; public override string name => "Plane to Tube"; public override FoldNodeSerialized Serialize() { return new FoldNodeSerialized { opcode = 2, float0 = t, vec0 = p, vec1 = r, vec2 = s }; } }