using GraphProcessor; using UnityEngine; [System.Serializable, NodeMenuItem("Fold/Keyframe")] public class KeyframeNode : BaseFoldNode { [Input(name = "Game Object")] public GameObject targetObject; [Input(name = "Fold Data")] public BaseFoldNode foldData; public override string name => "Keyframe"; public override FoldNodeSerialized Serialize() { return new FoldNodeSerialized(); } }