using UnityEngine; public class FoldNodeSerialized { public int opcode; // Correspond to _Vertex_Deformation_Float_0, etc. public float float0; public float float1; public float float2; public float float3; // _Vertex_Deformation_Vector_0, etc. public Vector4 vec0; public Vector4 vec1; public Vector4 vec2; public Vector4 vec3; };