using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class FoldEditorWindow : EditorWindow { [SerializeField] Material targetMaterial; [SerializeField] Vector2 scrollPos; [SerializeReference] List operations = new(); [SerializeField] List expandedOps = new(); [SerializeField] bool liveUpdate = true; [MenuItem("Tools/yum_food/Fold")] static void ShowWindow() { var window = GetWindow("Fold"); window.minSize = new Vector2(400, 300); } void OnEnable() { // Operations list is restored via SerializeReference } void OnGUI() { EditorGUILayout.Space(5); DrawHeader(); EditorGUILayout.Space(10); if (targetMaterial == null) { EditorGUILayout.HelpBox("Select a material to build deformation pipelines", MessageType.Info); return; } DrawToolbar(); EditorGUILayout.Space(5); EditorGUI.BeginChangeCheck(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos); DrawOperationsList(); EditorGUILayout.EndScrollView(); if (EditorGUI.EndChangeCheck() && liveUpdate && targetMaterial != null) ApplyToMaterial(); EditorGUILayout.Space(5); DrawFooter(); } void DrawHeader() { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Target Material", EditorStyles.boldLabel, GUILayout.Width(100)); var newMat = EditorGUILayout.ObjectField(targetMaterial, typeof(Material), false) as Material; if (newMat != targetMaterial) { targetMaterial = newMat; if (targetMaterial != null) LoadFromMaterial(); } EditorGUILayout.EndHorizontal(); } void DrawToolbar() { EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); bool pipelineFull = operations.Count >= 16; using (new EditorGUI.DisabledScope(pipelineFull)) { var content = pipelineFull ? new GUIContent("Add Operation", "Pipeline full (16/16)") : new GUIContent("Add Operation"); if (GUILayout.Button(content, EditorStyles.toolbarDropDown, GUILayout.Width(120))) ShowAddOperationMenu(); } GUILayout.FlexibleSpace(); liveUpdate = GUILayout.Toggle(liveUpdate, "Live", EditorStyles.toolbarButton, GUILayout.Width(40)); if (GUILayout.Button("Load Presets", EditorStyles.toolbarDropDown, GUILayout.Width(100))) ShowPresetsMenu(); EditorGUILayout.EndHorizontal(); } void DrawOperationsList() { if (operations.Count == 0) { EditorGUILayout.HelpBox("No operations. Click 'Add Operation' to begin.", MessageType.Info); return; } for (int i = 0; i < operations.Count; i++) { DrawOperation(i); EditorGUILayout.Space(3); } } void DrawOperation(int index) { var op = operations[index]; bool isExpanded = expandedOps.Contains(index); var bgColor = isExpanded ? new Color(0.3f, 0.5f, 0.8f, 0.3f) : new Color(0.2f, 0.2f, 0.2f, 0.3f); EditorGUILayout.BeginVertical(GUI.skin.box); GUI.backgroundColor = bgColor; // Header with drag handle and delete button EditorGUILayout.BeginHorizontal(); // Drag handle GUILayout.Label($"#{index}", GUILayout.Width(30)); // Operation name (clickable to expand/collapse) if (GUILayout.Button(op.GetDisplayName(), EditorStyles.boldLabel)) { if (isExpanded) expandedOps.Remove(index); else expandedOps.Add(index); } GUILayout.FlexibleSpace(); // Move up/down GUI.enabled = index > 0; if (GUILayout.Button("▲", GUILayout.Width(25))) { operations.RemoveAt(index); operations.Insert(index - 1, op); if (expandedOps.Contains(index)) { expandedOps.Remove(index); expandedOps.Add(index - 1); } } GUI.enabled = index < operations.Count - 1; if (GUILayout.Button("▼", GUILayout.Width(25))) { operations.RemoveAt(index); operations.Insert(index + 1, op); if (expandedOps.Contains(index)) { expandedOps.Remove(index); expandedOps.Add(index + 1); } } GUI.enabled = true; // Delete button if (GUILayout.Button("×", GUILayout.Width(25))) { operations.RemoveAt(index); expandedOps.Remove(index); // Adjust indices in expandedOps for (int i = 0; i < expandedOps.Count; i++) { if (expandedOps[i] > index) expandedOps[i]--; } } EditorGUILayout.EndHorizontal(); // Draw parameters when expanded if (isExpanded) { EditorGUILayout.Space(5); EditorGUI.indentLevel++; op.DrawParameters(); EditorGUI.indentLevel--; } GUI.backgroundColor = Color.white; EditorGUILayout.EndVertical(); } void DrawFooter() { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Apply to Material", GUILayout.Height(30))) ApplyToMaterial(); if (GUILayout.Button("Clear All", GUILayout.Height(30), GUILayout.Width(100))) { operations.Clear(); expandedOps.Clear(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(5); EditorGUILayout.LabelField($"Operations: {operations.Count}/16", EditorStyles.miniLabel); } void ShowAddOperationMenu() { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Tube to Plane"), false, () => AddOperation(new TubeToPlaneOp())); menu.AddItem(new GUIContent("Plane to Tube"), false, () => AddOperation(new PlaneToTubeOp())); menu.AddItem(new GUIContent("Plane to Hemi-Octahedron"), false, () => AddOperation(new PlaneToHemiOctahedronOp())); menu.AddItem(new GUIContent("Hemi-Octahedron to Plane"), false, () => AddOperation(new HemiOctahedronToPlaneOp())); menu.AddSeparator(""); menu.AddItem(new GUIContent("Point Align"), false, () => AddOperation(new PointAlignOp())); menu.AddItem(new GUIContent("Axis Align"), false, () => AddOperation(new AxisAlignOp())); menu.AddSeparator(""); menu.AddItem(new GUIContent("Norm Conversion"), false, () => AddOperation(new NormConversionOp())); menu.AddItem(new GUIContent("Seal"), false, () => AddOperation(new SealOp())); menu.AddSeparator(""); menu.AddItem(new GUIContent("Sine Waves"), false, () => AddOperation(new SineWavesOp())); menu.AddItem(new GUIContent("FBM"), false, () => AddOperation(new FBMOp())); menu.ShowAsContext(); } void ShowPresetsMenu() { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Tube to Plane"), false, () => LoadPreset_TubeToPlane()); menu.AddItem(new GUIContent("Plane to Tube"), false, () => LoadPreset_PlaneToTube()); menu.AddItem(new GUIContent("Plane to Hemi-Octahedron"), false, () => LoadPreset_PlaneToHemiOct()); menu.AddSeparator(""); menu.AddItem(new GUIContent("Norm: L1→L2 (Diamond→Sphere)"), false, () => LoadPreset_NormL1L2()); menu.AddItem(new GUIContent("Norm: L2→L1 (Sphere→Diamond)"), false, () => LoadPreset_NormL2L1()); menu.AddItem(new GUIContent("Norm: L2→L∞ (Sphere→Cube)"), false, () => LoadPreset_NormL2Linf()); menu.AddSeparator(""); menu.AddItem(new GUIContent("Complex/Tube→Plane + Norm Conv"), false, () => LoadPreset_TubePlaneNorm()); menu.ShowAsContext(); } void AddOperation(DeformOperation op) { if (operations.Count >= 16) return; operations.Add(op); expandedOps.Add(operations.Count - 1); } void LoadPreset_TubeToPlane() { operations.Clear(); expandedOps.Clear(); AddOperation(new TubeToPlaneOp()); } void LoadPreset_PlaneToTube() { operations.Clear(); expandedOps.Clear(); AddOperation(new PlaneToTubeOp()); } void LoadPreset_PlaneToHemiOct() { operations.Clear(); expandedOps.Clear(); AddOperation(new PlaneToHemiOctahedronOp()); } void LoadPreset_NormL1L2() { operations.Clear(); expandedOps.Clear(); var op = new NormConversionOp(); op.inputK = 1f; op.outputK = 2f; AddOperation(op); } void LoadPreset_NormL2L1() { operations.Clear(); expandedOps.Clear(); var op = new NormConversionOp(); op.inputK = 2f; op.outputK = 1f; AddOperation(op); } void LoadPreset_NormL2Linf() { operations.Clear(); expandedOps.Clear(); var op = new NormConversionOp(); op.inputK = 2f; op.outputK = float.PositiveInfinity; AddOperation(op); } void LoadPreset_TubePlaneNorm() { operations.Clear(); expandedOps.Clear(); AddOperation(new TubeToPlaneOp()); var norm = new NormConversionOp(); norm.inputK = 2f; norm.outputK = 1f; AddOperation(norm); } void ApplyToMaterial() { var builder = FoldPipelineBuilder.Create().For(targetMaterial); foreach (var op in operations) op.ApplyTo(builder); builder.Apply(); } void LoadFromMaterial() { // Could potentially read back from material properties here // For now, just clear the list operations.Clear(); expandedOps.Clear(); } } // Base class for deformation operations [System.Serializable] public abstract class DeformOperation { public abstract string GetDisplayName(); public abstract void DrawParameters(); public abstract void ApplyTo(FoldPipelineBuilder builder); } [System.Serializable] public class TubeToPlaneOp : DeformOperation { public Vector3 p = Vector3.zero; public Vector3 r = Vector3.right; public Vector3 s = Vector3.forward; public float t = 1f; public override string GetDisplayName() => "Tube to Plane"; public override void DrawParameters() { p = EditorGUILayout.Vector3Field("Origin (p)", p); r = EditorGUILayout.Vector3Field("R Axis", r); s = EditorGUILayout.Vector3Field("S Axis", s); t = EditorGUILayout.Slider("Interpolation (t)", t, 0f, 1f); } public override void ApplyTo(FoldPipelineBuilder builder) => builder.TubeToPlane(p, r, s, t); } [System.Serializable] public class PlaneToTubeOp : DeformOperation { public Vector3 p = Vector3.zero; public Vector3 r = Vector3.right; public Vector3 s = Vector3.forward; public float t = 1f; public override string GetDisplayName() => "Plane to Tube"; public override void DrawParameters() { p = EditorGUILayout.Vector3Field("Origin (p)", p); r = EditorGUILayout.Vector3Field("R Axis", r); s = EditorGUILayout.Vector3Field("S Axis", s); t = EditorGUILayout.Slider("Interpolation (t)", t, 0f, 1f); } public override void ApplyTo(FoldPipelineBuilder builder) => builder.PlaneToTube(p, r, s, t); } [System.Serializable] public class PlaneToHemiOctahedronOp : DeformOperation { public Vector3 p = Vector3.zero; public Vector3 r = Vector3.right; public Vector3 s = Vector3.forward; public float t = 1f; public override string GetDisplayName() => "Plane to Hemi-Octahedron"; public override void DrawParameters() { p = EditorGUILayout.Vector3Field("Origin (p)", p); r = EditorGUILayout.Vector3Field("R Axis", r); s = EditorGUILayout.Vector3Field("S Axis", s); t = EditorGUILayout.Slider("Interpolation (t)", t, 0f, 1f); } public override void ApplyTo(FoldPipelineBuilder builder) => builder.PlaneToHemiOctahedron(p, r, s, t); } [System.Serializable] public class HemiOctahedronToPlaneOp : DeformOperation { public Vector3 p = Vector3.zero; public Vector3 r = Vector3.right; public Vector3 s = Vector3.forward; public float t = 1f; public override string GetDisplayName() => "Hemi-Octahedron to Plane"; public override void DrawParameters() { p = EditorGUILayout.Vector3Field("Origin (p)", p); r = EditorGUILayout.Vector3Field("R Axis", r); s = EditorGUILayout.Vector3Field("S Axis", s); t = EditorGUILayout.Slider("Interpolation (t)", t, 0f, 1f); } public override void ApplyTo(FoldPipelineBuilder builder) => builder.HemiOctahedronToPlane(p, r, s, t); } [System.Serializable] public class PointAlignOp : DeformOperation { public Vector3 po = Vector3.zero; public Vector3 pp = Vector3.up; public Vector3 r = Vector3.right; public float t = 1f; public override string GetDisplayName() => "Point Align"; public override void DrawParameters() { po = EditorGUILayout.Vector3Field("Origin Point (po)", po); pp = EditorGUILayout.Vector3Field("Target Point (pp)", pp); r = EditorGUILayout.Vector3Field("Rotation Axis (r)", r); t = EditorGUILayout.Slider("Interpolation (t)", t, 0f, 1f); } public override void ApplyTo(FoldPipelineBuilder builder) => builder.PointAlign(po, pp, r, t); } [System.Serializable] public class AxisAlignOp : DeformOperation { public Vector3 po = Vector3.zero; public Vector3 pp = Vector3.up; public Vector3 r = Vector3.right; public float t = 1f; public override string GetDisplayName() => "Axis Align"; public override void DrawParameters() { po = EditorGUILayout.Vector3Field("Origin Point (po)", po); pp = EditorGUILayout.Vector3Field("Target Point (pp)", pp); r = EditorGUILayout.Vector3Field("Rotation Axis (r)", r); t = EditorGUILayout.Slider("Interpolation (t)", t, 0f, 1f); } public override void ApplyTo(FoldPipelineBuilder builder) => builder.AxisAlign(po, pp, r, t); } [System.Serializable] public class NormConversionOp : DeformOperation { public float inputK = 2f; public float outputK = 1f; public float t = 1f; public override string GetDisplayName() => $"Norm Conversion (L{FormatNorm(inputK)}→L{FormatNorm(outputK)})"; string FormatNorm(float k) { if (float.IsPositiveInfinity(k)) return "∞"; return k.ToString("F1"); } public override void DrawParameters() { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Input Norm (k)", GUILayout.Width(120)); inputK = EditorGUILayout.FloatField(inputK); if (GUILayout.Button("L∞", GUILayout.Width(30))) inputK = float.PositiveInfinity; EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Output Norm (k)", GUILayout.Width(120)); outputK = EditorGUILayout.FloatField(outputK); if (GUILayout.Button("L∞", GUILayout.Width(30))) outputK = float.PositiveInfinity; EditorGUILayout.EndHorizontal(); t = EditorGUILayout.Slider("Interpolation (t)", t, 0f, 1f); EditorGUILayout.HelpBox( "Common: L1=diamond, L2=sphere, L∞=cube", MessageType.Info); } public override void ApplyTo(FoldPipelineBuilder builder) => builder.NormConversion(inputK, outputK, t); } [System.Serializable] public class SealOp : DeformOperation { public float A = 0.1f; public float k = 2f; public float st = 0.8f; public float t = 1f; public override string GetDisplayName() => "Seal"; public override void DrawParameters() { A = EditorGUILayout.FloatField("Amplitude (A)", A); k = EditorGUILayout.FloatField("Smoothness (k)", k); st = EditorGUILayout.FloatField("Scale (st)", st); t = EditorGUILayout.Slider("Interpolation (t)", t, 0f, 1f); } public override void ApplyTo(FoldPipelineBuilder builder) => builder.Seal(A, k, st, t); } [System.Serializable] public class SineWavesOp : DeformOperation { public override string GetDisplayName() => "Sine Waves"; public override void DrawParameters() { EditorGUILayout.HelpBox("Sine waves use shader-side parameters", MessageType.Info); } public override void ApplyTo(FoldPipelineBuilder builder) => builder.SineWaves(); } [System.Serializable] public class FBMOp : DeformOperation { public override string GetDisplayName() => "FBM (Fractal Brownian Motion)"; public override void DrawParameters() { EditorGUILayout.HelpBox("FBM uses shader-side parameters", MessageType.Info); } public override void ApplyTo(FoldPipelineBuilder builder) => builder.FBM(); }