Shader "yum_food/3ner" { // Certain parts of the Properties below are derived from Poiyomi's toon // shader. The license is available in this repository at the top of // poi.cginc. C. Properties { [HideInInspector] shader_master_label("2ner", Float) = 0 [HideInInspector] shader_is_using_thry_editor("", Float) = 0 [HideInInspector] shader_presets("ThryPresetsExample", Float) = 0 [HideInInspector] shader_properties_label_file("ThryLabelExample", Float) = 0 //ifex _ShaderOptimizerEnabled==0 [HideInInspector] _ForgotToLockMaterial(";;YOU_FORGOT_TO_LOCK_THE_MATERIAL;", Int) = 0 //endex [ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled("", Int) = 0 [ThryWideEnum(Opaque, 0, Cutout, 1, TransClipping, 9, Fade, 2, Transparent, 3, Additive, 4, Soft Additive, 5, Multiplicative, 6, 2x Multiplicative, 7)]_Mode("Rendering Preset--{on_value_actions:[ {value:0,actions:[{type:SET_PROPERTY,data:render_queue=2000},{type:SET_PROPERTY,data:_AlphaForceOpaque=1}, {type:SET_PROPERTY,data:render_type=Opaque}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=4}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_SrcBlendAlpha=1}, {type:SET_PROPERTY,data:_DstBlendAlpha=1}, {type:SET_PROPERTY,data:_AddSrcBlend=1}, {type:SET_PROPERTY,data:_AddDstBlend=1}, {type:SET_PROPERTY,data:_AddSrcBlendAlpha=0}, {type:SET_PROPERTY,data:_AddDstBlendAlpha=1}, {type:SET_PROPERTY,data:_AlphaToCoverage=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}, {type:SET_PROPERTY,data:_OutlineSrcBlend=1}, {type:SET_PROPERTY,data:_OutlineDstBlend=0}, {type:SET_PROPERTY,data:_OutlineSrcBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineDstBlendAlpha=0}, {type:SET_PROPERTY,data:_OutlineBlendOp=0}, {type:SET_PROPERTY,data:_OutlineBlendOpAlpha=4}]}, {value:1,actions:[{type:SET_PROPERTY,data:render_queue=2450},{type:SET_PROPERTY,data:_AlphaForceOpaque=0}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=4}, {type:SET_PROPERTY,data:_Cutoff=.5}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_SrcBlendAlpha=1}, {type:SET_PROPERTY,data:_DstBlendAlpha=1}, {type:SET_PROPERTY,data:_AddSrcBlend=1}, {type:SET_PROPERTY,data:_AddDstBlend=1}, {type:SET_PROPERTY,data:_AddSrcBlendAlpha=0}, {type:SET_PROPERTY,data:_AddDstBlendAlpha=1}, {type:SET_PROPERTY,data:_AlphaToCoverage=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}, {type:SET_PROPERTY,data:_OutlineSrcBlend=1}, {type:SET_PROPERTY,data:_OutlineDstBlend=0}, {type:SET_PROPERTY,data:_OutlineSrcBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineDstBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineBlendOp=0}, {type:SET_PROPERTY,data:_OutlineBlendOpAlpha=4}]}, {value:9,actions:[{type:SET_PROPERTY,data:render_queue=2460},{type:SET_PROPERTY,data:_AlphaForceOpaque=0}, {type:SET_PROPERTY,data:render_type=TransparentCutout}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=4}, {type:SET_PROPERTY,data:_Cutoff=0.01}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_SrcBlendAlpha=1}, {type:SET_PROPERTY,data:_DstBlendAlpha=1}, {type:SET_PROPERTY,data:_AddSrcBlend=5}, {type:SET_PROPERTY,data:_AddDstBlend=1}, {type:SET_PROPERTY,data:_AddSrcBlendAlpha=0}, {type:SET_PROPERTY,data:_AddDstBlendAlpha=1}, {type:SET_PROPERTY,data:_AlphaToCoverage=0}, {type:SET_PROPERTY,data:_ZWrite=1}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}, {type:SET_PROPERTY,data:_OutlineSrcBlend=5}, {type:SET_PROPERTY,data:_OutlineDstBlend=10}, {type:SET_PROPERTY,data:_OutlineSrcBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineDstBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineBlendOp=0}, {type:SET_PROPERTY,data:_OutlineBlendOpAlpha=4}]}, {value:2,actions:[{type:SET_PROPERTY,data:render_queue=3000},{type:SET_PROPERTY,data:_AlphaForceOpaque=0}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=4}, {type:SET_PROPERTY,data:_Cutoff=0.002}, {type:SET_PROPERTY,data:_SrcBlend=5}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_SrcBlendAlpha=1}, {type:SET_PROPERTY,data:_DstBlendAlpha=1}, {type:SET_PROPERTY,data:_AddSrcBlend=5}, {type:SET_PROPERTY,data:_AddDstBlend=1}, {type:SET_PROPERTY,data:_AddSrcBlendAlpha=0}, {type:SET_PROPERTY,data:_AddDstBlendAlpha=1}, {type:SET_PROPERTY,data:_AlphaToCoverage=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}, {type:SET_PROPERTY,data:_OutlineSrcBlend=5}, {type:SET_PROPERTY,data:_OutlineDstBlend=10}, {type:SET_PROPERTY,data:_OutlineSrcBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineDstBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineBlendOp=0}, {type:SET_PROPERTY,data:_OutlineBlendOpAlpha=4}]}, {value:3,actions:[{type:SET_PROPERTY,data:render_queue=3000},{type:SET_PROPERTY,data:_AlphaForceOpaque=0}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=4}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=10}, {type:SET_PROPERTY,data:_SrcBlendAlpha=1}, {type:SET_PROPERTY,data:_DstBlendAlpha=1}, {type:SET_PROPERTY,data:_AddSrcBlend=1}, {type:SET_PROPERTY,data:_AddDstBlend=1}, {type:SET_PROPERTY,data:_AddSrcBlendAlpha=0}, {type:SET_PROPERTY,data:_AddDstBlendAlpha=1}, {type:SET_PROPERTY,data:_AlphaToCoverage=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=1}, {type:SET_PROPERTY,data:_OutlineSrcBlend=1}, {type:SET_PROPERTY,data:_OutlineDstBlend=10}, {type:SET_PROPERTY,data:_OutlineSrcBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineDstBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineBlendOp=0}, {type:SET_PROPERTY,data:_OutlineBlendOpAlpha=4}]}, {value:4,actions:[{type:SET_PROPERTY,data:render_queue=3000},{type:SET_PROPERTY,data:_AlphaForceOpaque=0}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=4}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=1}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_SrcBlendAlpha=1}, {type:SET_PROPERTY,data:_DstBlendAlpha=1}, {type:SET_PROPERTY,data:_AddSrcBlend=1}, {type:SET_PROPERTY,data:_AddDstBlend=1}, {type:SET_PROPERTY,data:_AddSrcBlendAlpha=0}, {type:SET_PROPERTY,data:_AddDstBlendAlpha=1}, {type:SET_PROPERTY,data:_AlphaToCoverage=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}, {type:SET_PROPERTY,data:_OutlineSrcBlend=1}, {type:SET_PROPERTY,data:_OutlineDstBlend=1}, {type:SET_PROPERTY,data:_OutlineSrcBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineDstBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineBlendOp=0}, {type:SET_PROPERTY,data:_OutlineBlendOpAlpha=4}]}, {value:5,actions:[{type:SET_PROPERTY,data:render_queue=3000},{type:SET_PROPERTY,data:_AlphaForceOpaque=0}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=4}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=4}, {type:SET_PROPERTY,data:_DstBlend=1}, {type:SET_PROPERTY,data:_SrcBlendAlpha=1}, {type:SET_PROPERTY,data:_DstBlendAlpha=1}, {type:SET_PROPERTY,data:_AddSrcBlend=4}, {type:SET_PROPERTY,data:_AddDstBlend=1}, {type:SET_PROPERTY,data:_AddSrcBlendAlpha=0}, {type:SET_PROPERTY,data:_AddDstBlendAlpha=1}, {type:SET_PROPERTY,data:_AlphaToCoverage=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}, {type:SET_PROPERTY,data:_OutlineSrcBlend=4}, {type:SET_PROPERTY,data:_OutlineDstBlend=1}, {type:SET_PROPERTY,data:_OutlineSrcBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineDstBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineBlendOp=0}, {type:SET_PROPERTY,data:_OutlineBlendOpAlpha=4}]}, {value:6,actions:[{type:SET_PROPERTY,data:render_queue=3000},{type:SET_PROPERTY,data:_AlphaForceOpaque=0}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=4}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=0}, {type:SET_PROPERTY,data:_SrcBlendAlpha=1}, {type:SET_PROPERTY,data:_DstBlendAlpha=1}, {type:SET_PROPERTY,data:_AddSrcBlend=2}, {type:SET_PROPERTY,data:_AddDstBlend=1}, {type:SET_PROPERTY,data:_AddSrcBlendAlpha=0}, {type:SET_PROPERTY,data:_AddDstBlendAlpha=1}, {type:SET_PROPERTY,data:_AlphaToCoverage=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}, {type:SET_PROPERTY,data:_OutlineSrcBlend=2}, {type:SET_PROPERTY,data:_OutlineDstBlend=0}, {type:SET_PROPERTY,data:_OutlineSrcBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineDstBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineBlendOp=0}, {type:SET_PROPERTY,data:_OutlineBlendOpAlpha=4}]}, {value:7,actions:[{type:SET_PROPERTY,data:render_queue=3000},{type:SET_PROPERTY,data:_AlphaForceOpaque=0}, {type:SET_PROPERTY,data:render_type=Transparent}, {type:SET_PROPERTY,data:_BlendOp=0}, {type:SET_PROPERTY,data:_BlendOpAlpha=4}, {type:SET_PROPERTY,data:_Cutoff=0}, {type:SET_PROPERTY,data:_SrcBlend=2}, {type:SET_PROPERTY,data:_DstBlend=3}, {type:SET_PROPERTY,data:_SrcBlendAlpha=1}, {type:SET_PROPERTY,data:_DstBlendAlpha=1}, {type:SET_PROPERTY,data:_AddSrcBlend=2}, {type:SET_PROPERTY,data:_AddDstBlend=1}, {type:SET_PROPERTY,data:_AddSrcBlendAlpha=0}, {type:SET_PROPERTY,data:_AddDstBlendAlpha=1}, {type:SET_PROPERTY,data:_AlphaToCoverage=0}, {type:SET_PROPERTY,data:_ZWrite=0}, {type:SET_PROPERTY,data:_ZTest=4}, {type:SET_PROPERTY,data:_AlphaPremultiply=0}, {type:SET_PROPERTY,data:_OutlineSrcBlend=2}, {type:SET_PROPERTY,data:_OutlineDstBlend=3}, {type:SET_PROPERTY,data:_OutlineSrcBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineDstBlendAlpha=1}, {type:SET_PROPERTY,data:_OutlineBlendOp=0}, {type:SET_PROPERTY,data:_OutlineBlendOpAlpha=4}]} }]}]}", Int) = 0 [HideInInspector] m_start_Main("Main", Float) = 0 _MainTex("Base color", 2D) = "white" {} _Color("Tint", Color) = (1, 1, 1, 1) [Normal] _BumpMap("Normal", 2D) = "bump" {} _BumpScale("Normal Scale", Float) = 1 _MetallicGlossMap("Metallic (r) smoothness (a)", 2D) = "white" {} _Metallic("Metallic", Range(0, 1)) = 0 _Glossiness("Smoothness", Range(0, 1)) = 0.5 [HideInInspector] m_start_IBL("Image-based lighting", Float) = 0 _Exposure_Occlusion("Exposure Occlusion", Range(0.001, 10)) = 1 //ifex _Bent_Normals_Enabled==0 [HideInInspector] m_start_Bent_Normals("Bent Normals", Float) = 0 [ThryToggle(_BENT_NORMALS)] _Bent_Normals_Enabled("Enable", Float) = 0 [Normal] _Bent_Normals_Map("Bent Normals", 2D) = "white" {} _Bent_Normals_Strength("Bent Normals Strength", Range(0, 10)) = 1 [HideInInspector] m_end_Bent_Normals("Bent Normals", Float) = 0 //endex [HideInInspector] m_end_IBL("Image-based lighting", Float) = 0 //ifex _Emissions_Enabled==0 [HideInInspector] m_start_Emissions("Emissions", Float) = 0 [ThryToggle(_EMISSIONS)] _Emissions_Enabled("Enable", Float) = 0 _EmissionColor("Tint", Color) = (1, 1, 1, 1) _EmissionMap("Color", 2D) = "white" {} _EmissionMask("Mask", 2D) = "white" {} [HideInInspector] m_end_Emissions("Emissions", Float) = 0 //endex //ifex _Details_Enabled==0 [HideInInspector] m_start_Details("Details", Float) = 0 [ThryToggle(_DETAILS)] _Details_Enabled("Enable", Float) = 0 [Normal] _DetailNormalMap("Normal", 2D) = "bump" {} _DetailNormalMapScale("Normal Scale", Float) = 1 _DetailMask("Mask", 2D) = "white" {} [IntRange] _Details_UV_Channel("UV Channel", Range(0, 3)) = 0 [HideInInspector] m_end_Details("Details", Float) = 0 //endex //ifex _Ambient_Occlusion_Enabled==0 [HideInInspector] m_start_Ambient_Occlusion("Ambient Occlusion", Float) = 0 [ThryToggle(_AMBIENT_OCCLUSION)] _Ambient_Occlusion_Enabled("Enable", Float) = 0 _OcclusionMap("Ambient Occlusion", 2D) = "white" {} _OcclusionStrength("Occlusion Strength", Range(0, 10)) = 1 [HideInInspector] m_end_Ambient_Occlusion("Ambient Occlusion", Float) = 0 //endex [HideInInspector] m_start_Matcaps("Decals", Float) = 0 //ifex _Decal0_Enabled==0 [HideInInspector] m_start_Decal0("Decal 0", Float) = 0 [ThryToggle(_DECAL0)] _Decal0_Enabled("Enable", Float) = 0 _Decal0_MainTex("Base color", 2D) = "white" {} [HDR] _Decal0_Color("Tint", Color) = (1, 1, 1, 1) _Decal0_Opacity("Opacity", Range(0, 1)) = 1 [ThryWideEnum(Repeat, 0, Mirror, 1, Clamp, 2)] _Decal0_UV_Mode("UV Mode", Int) = 0 [ThryWideEnum(AlphaBlend, 0, Multiply, 1, AddProduct, 2)] _Decal0_Mix_Mode("Mix Mode", Int) = 0 [IntRange] _Decal0_UV_Channel("UV Channel", Range(0, 3)) = 0 [ThryToggle(_DECAL0_ALBEDO_CLAMP)] _Decal0_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Decal0_Mask_Enabled==0 [HideInInspector] m_start_Decal0_Mask("Mask", Float) = 0 [ThryToggle(_DECAL0_MASK)] _Decal0_Mask_Enabled("Enable", Float) = 0 _Decal0_Mask("Mask", 2D) = "white" {} [ThryToggle(_DECAL0_MASK_INVERT)] _Decal0_Mask_Invert("Invert", Float) = 0 [IntRange] _Decal0_Mask_UV_Channel("UV Channel", Range(0, 3)) = 0 [HideInInspector] m_end_Decal0_Mask("Mask", Float) = 0 //endex //ifex _Decal0_Metallic_Gloss_Enabled==0 [HideInInspector] m_start_Decal0_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL0_METALLIC_GLOSS)] _Decal0_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal0_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} _Decal0_Metallic("Metallic", Range(0, 1)) = 1 _Decal0_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal0_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex //ifex _Decal0_Normal_Enabled==0 [HideInInspector] m_start_Decal0_Normal("Normal Map", Float) = 0 [ThryToggle(_DECAL0_NORMAL)] _Decal0_Normal_Enabled("Enable", Float) = 0 [Normal] _Decal0_Normal("Normal Map", 2D) = "bump" {} _Decal0_Normal_Scale("Scale", Float) = 1 [HideInInspector] m_end_Decal0_Normal("Normal Map", Float) = 0 //endex //ifex _Decal0_Rotation_Enabled==0 [HideInInspector] m_start_Decal0_Rotation("Rotation", Float) = 0 [ThryToggle(_DECAL0_ROTATION)] _Decal0_Rotation_Enabled("Enable", Float) = 0 _Decal0_Rotation("Rotation", Range(-0.5, 0.5)) = 0 [HideInInspector] m_end_Decal0_Rotation("Rotation", Float) = 0 //endex //ifex _Decal0_SDF_Enabled==0 [HideInInspector] m_start_Decal0_SDF("SDF", Float) = 0 [ThryToggle(_DECAL0_SDF)] _Decal0_SDF_Enabled("Enable", Float) = 0 _Decal0_SDF_Threshold("Threshold", Range(0, 1)) = 0.5 [ThryToggle(_DECAL0_SDF_INVERT)] _Decal0_SDF_Invert("Invert", Float) = 0 [HideInInspector] m_end_Decal0_SDF("SDF", Float) = 0 //endex [HideInInspector] m_end_Decal0("Decal 0", Float) = 0 //endex //ifex _Decal1_Enabled==0 [HideInInspector] m_start_Decal1("Decal 1", Float) = 0 [ThryToggle(_DECAL1)] _Decal1_Enabled("Enable", Float) = 0 _Decal1_MainTex("Base color", 2D) = "white" {} [HDR] _Decal1_Color("Tint", Color) = (1, 1, 1, 1) _Decal1_Opacity("Opacity", Range(0, 1)) = 1 [ThryWideEnum(Repeat, 0, Mirror, 1, Clamp, 2)] _Decal1_UV_Mode("UV Mode", Int) = 0 [ThryWideEnum(AlphaBlend, 0, Multiply, 1, AddProduct, 2)] _Decal1_Mix_Mode("Mix Mode", Int) = 0 [IntRange] _Decal1_UV_Channel("UV Channel", Range(0, 3)) = 0 [ThryToggle(_DECAL1_ALBEDO_CLAMP)] _Decal1_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Decal1_Mask_Enabled==0 [HideInInspector] m_start_Decal1_Mask("Mask", Float) = 0 [ThryToggle(_DECAL1_MASK)] _Decal1_Mask_Enabled("Enable", Float) = 0 _Decal1_Mask("Mask", 2D) = "white" {} [ThryToggle(_DECAL1_MASK_INVERT)] _Decal1_Mask_Invert("Invert", Float) = 0 [IntRange] _Decal1_Mask_UV_Channel("UV Channel", Range(0, 3)) = 0 [HideInInspector] m_end_Decal1_Mask("Mask", Float) = 0 //endex //ifex _Decal1_Metallic_Gloss_Enabled==0 [HideInInspector] m_start_Decal1_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL1_METALLIC_GLOSS)] _Decal1_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal1_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} _Decal1_Metallic("Metallic", Range(0, 1)) = 1 _Decal1_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal1_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex //ifex _Decal1_Normal_Enabled==0 [HideInInspector] m_start_Decal1_Normal("Normal Map", Float) = 0 [ThryToggle(_DECAL1_NORMAL)] _Decal1_Normal_Enabled("Enable", Float) = 0 [Normal] _Decal1_Normal("Normal Map", 2D) = "bump" {} _Decal1_Normal_Scale("Scale", Float) = 1 [HideInInspector] m_end_Decal1_Normal("Normal Map", Float) = 0 //endex //ifex _Decal1_Rotation_Enabled==0 [HideInInspector] m_start_Decal1_Rotation("Rotation", Float) = 0 [ThryToggle(_DECAL1_ROTATION)] _Decal1_Rotation_Enabled("Enable", Float) = 0 _Decal1_Rotation("Rotation", Range(-0.5, 0.5)) = 0 [HideInInspector] m_end_Decal1_Rotation("Rotation", Float) = 0 //endex //ifex _Decal1_SDF_Enabled==0 [HideInInspector] m_start_Decal1_SDF("SDF", Float) = 0 [ThryToggle(_DECAL1_SDF)] _Decal1_SDF_Enabled("Enable", Float) = 0 _Decal1_SDF_Threshold("Threshold", Range(0, 1)) = 0.5 [ThryToggle(_DECAL1_SDF_INVERT)] _Decal1_SDF_Invert("Invert", Float) = 0 [HideInInspector] m_end_Decal1_SDF("SDF", Float) = 0 //endex [HideInInspector] m_end_Decal1("Decal 1", Float) = 0 //endex //ifex _Decal2_Enabled==0 [HideInInspector] m_start_Decal2("Decal 2", Float) = 0 [ThryToggle(_DECAL2)] _Decal2_Enabled("Enable", Float) = 0 _Decal2_MainTex("Base color", 2D) = "white" {} [HDR] _Decal2_Color("Tint", Color) = (1, 1, 1, 1) _Decal2_Opacity("Opacity", Range(0, 1)) = 1 [ThryWideEnum(Repeat, 0, Mirror, 1, Clamp, 2)] _Decal2_UV_Mode("UV Mode", Int) = 0 [ThryWideEnum(AlphaBlend, 0, Multiply, 1, AddProduct, 2)] _Decal2_Mix_Mode("Mix Mode", Int) = 0 [IntRange] _Decal2_UV_Channel("UV Channel", Range(0, 3)) = 0 [ThryToggle(_DECAL2_ALBEDO_CLAMP)] _Decal2_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Decal2_Mask_Enabled==0 [HideInInspector] m_start_Decal2_Mask("Mask", Float) = 0 [ThryToggle(_DECAL2_MASK)] _Decal2_Mask_Enabled("Enable", Float) = 0 _Decal2_Mask("Mask", 2D) = "white" {} [ThryToggle(_DECAL2_MASK_INVERT)] _Decal2_Mask_Invert("Invert", Float) = 0 [IntRange] _Decal2_Mask_UV_Channel("UV Channel", Range(0, 3)) = 0 [HideInInspector] m_end_Decal2_Mask("Mask", Float) = 0 //endex //ifex _Decal2_Metallic_Gloss_Enabled==0 [HideInInspector] m_start_Decal2_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL2_METALLIC_GLOSS)] _Decal2_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal2_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} _Decal2_Metallic("Metallic", Range(0, 1)) = 1 _Decal2_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal2_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex //ifex _Decal2_Normal_Enabled==0 [HideInInspector] m_start_Decal2_Normal("Normal Map", Float) = 0 [ThryToggle(_DECAL2_NORMAL)] _Decal2_Normal_Enabled("Enable", Float) = 0 [Normal] _Decal2_Normal("Normal Map", 2D) = "bump" {} _Decal2_Normal_Scale("Scale", Float) = 1 [HideInInspector] m_end_Decal2_Normal("Normal Map", Float) = 0 //endex //ifex _Decal2_Rotation_Enabled==0 [HideInInspector] m_start_Decal2_Rotation("Rotation", Float) = 0 [ThryToggle(_DECAL2_ROTATION)] _Decal2_Rotation_Enabled("Enable", Float) = 0 _Decal2_Rotation("Rotation", Range(-0.5, 0.5)) = 0 [HideInInspector] m_end_Decal2_Rotation("Rotation", Float) = 0 //endex //ifex _Decal2_SDF_Enabled==0 [HideInInspector] m_start_Decal2_SDF("SDF", Float) = 0 [ThryToggle(_DECAL2_SDF)] _Decal2_SDF_Enabled("Enable", Float) = 0 _Decal2_SDF_Threshold("Threshold", Range(0, 1)) = 0.5 [ThryToggle(_DECAL2_SDF_INVERT)] _Decal2_SDF_Invert("Invert", Float) = 0 [HideInInspector] m_end_Decal2_SDF("SDF", Float) = 0 //endex [HideInInspector] m_end_Decal2("Decal 2", Float) = 0 //endex //ifex _Decal3_Enabled==0 [HideInInspector] m_start_Decal3("Decal 3", Float) = 0 [ThryToggle(_DECAL3)] _Decal3_Enabled("Enable", Float) = 0 _Decal3_MainTex("Base color", 2D) = "white" {} [HDR] _Decal3_Color("Tint", Color) = (1, 1, 1, 1) _Decal3_Opacity("Opacity", Range(0, 1)) = 1 [ThryWideEnum(Repeat, 0, Mirror, 1, Clamp, 2)] _Decal3_UV_Mode("UV Mode", Int) = 0 [ThryWideEnum(AlphaBlend, 0, Multiply, 1, AddProduct, 2)] _Decal3_Mix_Mode("Mix Mode", Int) = 0 [IntRange] _Decal3_UV_Channel("UV Channel", Range(0, 3)) = 0 [ThryToggle(_DECAL3_ALBEDO_CLAMP)] _Decal3_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Decal3_Mask_Enabled==0 [HideInInspector] m_start_Decal3_Mask("Mask", Float) = 0 [ThryToggle(_DECAL3_MASK)] _Decal3_Mask_Enabled("Enable", Float) = 0 _Decal3_Mask("Mask", 2D) = "white" {} [ThryToggle(_DECAL3_MASK_INVERT)] _Decal3_Mask_Invert("Invert", Float) = 0 [IntRange] _Decal3_Mask_UV_Channel("UV Channel", Range(0, 3)) = 0 [HideInInspector] m_end_Decal3_Mask("Mask", Float) = 0 //endex //ifex _Decal3_Metallic_Gloss_Enabled==0 [HideInInspector] m_start_Decal3_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL3_METALLIC_GLOSS)] _Decal3_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal3_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} _Decal3_Metallic("Metallic", Range(0, 1)) = 1 _Decal3_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal3_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex //ifex _Decal3_Normal_Enabled==0 [HideInInspector] m_start_Decal3_Normal("Normal Map", Float) = 0 [ThryToggle(_DECAL3_NORMAL)] _Decal3_Normal_Enabled("Enable", Float) = 0 [Normal] _Decal3_Normal("Normal Map", 2D) = "bump" {} _Decal3_Normal_Scale("Scale", Float) = 1 [HideInInspector] m_end_Decal3_Normal("Normal Map", Float) = 0 //endex //ifex _Decal3_Rotation_Enabled==0 [HideInInspector] m_start_Decal3_Rotation("Rotation", Float) = 0 [ThryToggle(_DECAL3_ROTATION)] _Decal3_Rotation_Enabled("Enable", Float) = 0 _Decal3_Rotation("Rotation", Range(-0.5, 0.5)) = 0 [HideInInspector] m_end_Decal3_Rotation("Rotation", Float) = 0 //endex //ifex _Decal3_SDF_Enabled==0 [HideInInspector] m_start_Decal3_SDF("SDF", Float) = 0 [ThryToggle(_DECAL3_SDF)] _Decal3_SDF_Enabled("Enable", Float) = 0 _Decal3_SDF_Threshold("Threshold", Range(0, 1)) = 0.5 [ThryToggle(_DECAL3_SDF_INVERT)] _Decal3_SDF_Invert("Invert", Float) = 0 [HideInInspector] m_end_Decal3_SDF("SDF", Float) = 0 //endex [HideInInspector] m_end_Decal3("Decal 3", Float) = 0 //endex //ifex _Decal4_Enabled==0 [HideInInspector] m_start_Decal4("Decal 4", Float) = 0 [ThryToggle(_DECAL4)] _Decal4_Enabled("Enable", Float) = 0 _Decal4_MainTex("Base color", 2D) = "white" {} [HDR] _Decal4_Color("Tint", Color) = (1, 1, 1, 1) _Decal4_Opacity("Opacity", Range(0, 1)) = 1 [ThryWideEnum(Repeat, 0, Mirror, 1, Clamp, 2)] _Decal4_UV_Mode("UV Mode", Int) = 0 [ThryWideEnum(AlphaBlend, 0, Multiply, 1, AddProduct, 2)] _Decal4_Mix_Mode("Mix Mode", Int) = 0 [IntRange] _Decal4_UV_Channel("UV Channel", Range(0, 3)) = 0 [ThryToggle(_DECAL4_ALBEDO_CLAMP)] _Decal4_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Decal4_Mask_Enabled==0 [HideInInspector] m_start_Decal4_Mask("Mask", Float) = 0 [ThryToggle(_DECAL4_MASK)] _Decal4_Mask_Enabled("Enable", Float) = 0 _Decal4_Mask("Mask", 2D) = "white" {} [ThryToggle(_DECAL4_MASK_INVERT)] _Decal4_Mask_Invert("Invert", Float) = 0 [IntRange] _Decal4_Mask_UV_Channel("UV Channel", Range(0, 3)) = 0 [HideInInspector] m_end_Decal4_Mask("Mask", Float) = 0 //endex //ifex _Decal4_Metallic_Gloss_Enabled==0 [HideInInspector] m_start_Decal4_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL4_METALLIC_GLOSS)] _Decal4_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal4_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} _Decal4_Metallic("Metallic", Range(0, 1)) = 1 _Decal4_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal4_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex //ifex _Decal4_Normal_Enabled==0 [HideInInspector] m_start_Decal4_Normal("Normal Map", Float) = 0 [ThryToggle(_DECAL4_NORMAL)] _Decal4_Normal_Enabled("Enable", Float) = 0 [Normal] _Decal4_Normal("Normal Map", 2D) = "bump" {} _Decal4_Normal_Scale("Scale", Float) = 1 [HideInInspector] m_end_Decal4_Normal("Normal Map", Float) = 0 //endex //ifex _Decal4_Rotation_Enabled==0 [HideInInspector] m_start_Decal4_Rotation("Rotation", Float) = 0 [ThryToggle(_DECAL4_ROTATION)] _Decal4_Rotation_Enabled("Enable", Float) = 0 _Decal4_Rotation("Rotation", Range(-0.5, 0.5)) = 0 [HideInInspector] m_end_Decal4_Rotation("Rotation", Float) = 0 //endex //ifex _Decal4_SDF_Enabled==0 [HideInInspector] m_start_Decal4_SDF("SDF", Float) = 0 [ThryToggle(_DECAL4_SDF)] _Decal4_SDF_Enabled("Enable", Float) = 0 _Decal4_SDF_Threshold("Threshold", Range(0, 1)) = 0.5 [ThryToggle(_DECAL4_SDF_INVERT)] _Decal4_SDF_Invert("Invert", Float) = 0 [HideInInspector] m_end_Decal4_SDF("SDF", Float) = 0 //endex [HideInInspector] m_end_Decal4("Decal 4", Float) = 0 //endex //ifex _Decal5_Enabled==0 [HideInInspector] m_start_Decal5("Decal 5", Float) = 0 [ThryToggle(_DECAL5)] _Decal5_Enabled("Enable", Float) = 0 _Decal5_MainTex("Base color", 2D) = "white" {} [HDR] _Decal5_Color("Tint", Color) = (1, 1, 1, 1) _Decal5_Opacity("Opacity", Range(0, 1)) = 1 [ThryWideEnum(Repeat, 0, Mirror, 1, Clamp, 2)] _Decal5_UV_Mode("UV Mode", Int) = 0 [ThryWideEnum(AlphaBlend, 0, Multiply, 1, AddProduct, 2)] _Decal5_Mix_Mode("Mix Mode", Int) = 0 [IntRange] _Decal5_UV_Channel("UV Channel", Range(0, 3)) = 0 [ThryToggle(_DECAL5_ALBEDO_CLAMP)] _Decal5_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Decal5_Mask_Enabled==0 [HideInInspector] m_start_Decal5_Mask("Mask", Float) = 0 [ThryToggle(_DECAL5_MASK)] _Decal5_Mask_Enabled("Enable", Float) = 0 _Decal5_Mask("Mask", 2D) = "white" {} [ThryToggle(_DECAL5_MASK_INVERT)] _Decal5_Mask_Invert("Invert", Float) = 0 [IntRange] _Decal5_Mask_UV_Channel("UV Channel", Range(0, 3)) = 0 [HideInInspector] m_end_Decal5_Mask("Mask", Float) = 0 //endex //ifex _Decal5_Metallic_Gloss_Enabled==0 [HideInInspector] m_start_Decal5_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL5_METALLIC_GLOSS)] _Decal5_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal5_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} _Decal5_Metallic("Metallic", Range(0, 1)) = 1 _Decal5_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal5_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex //ifex _Decal5_Normal_Enabled==0 [HideInInspector] m_start_Decal5_Normal("Normal Map", Float) = 0 [ThryToggle(_DECAL5_NORMAL)] _Decal5_Normal_Enabled("Enable", Float) = 0 [Normal] _Decal5_Normal("Normal Map", 2D) = "bump" {} _Decal5_Normal_Scale("Scale", Float) = 1 [HideInInspector] m_end_Decal5_Normal("Normal Map", Float) = 0 //endex //ifex _Decal5_Rotation_Enabled==0 [HideInInspector] m_start_Decal5_Rotation("Rotation", Float) = 0 [ThryToggle(_DECAL5_ROTATION)] _Decal5_Rotation_Enabled("Enable", Float) = 0 _Decal5_Rotation("Rotation", Range(-0.5, 0.5)) = 0 [HideInInspector] m_end_Decal5_Rotation("Rotation", Float) = 0 //endex //ifex _Decal5_SDF_Enabled==0 [HideInInspector] m_start_Decal5_SDF("SDF", Float) = 0 [ThryToggle(_DECAL5_SDF)] _Decal5_SDF_Enabled("Enable", Float) = 0 _Decal5_SDF_Threshold("Threshold", Range(0, 1)) = 0.5 [ThryToggle(_DECAL5_SDF_INVERT)] _Decal5_SDF_Invert("Invert", Float) = 0 [HideInInspector] m_end_Decal5_SDF("SDF", Float) = 0 //endex [HideInInspector] m_end_Decal5("Decal 5", Float) = 0 //endex //ifex _Decal6_Enabled==0 [HideInInspector] m_start_Decal6("Decal 6", Float) = 0 [ThryToggle(_DECAL6)] _Decal6_Enabled("Enable", Float) = 0 _Decal6_MainTex("Base color", 2D) = "white" {} [HDR] _Decal6_Color("Tint", Color) = (1, 1, 1, 1) _Decal6_Opacity("Opacity", Range(0, 1)) = 1 [ThryWideEnum(Repeat, 0, Mirror, 1, Clamp, 2)] _Decal6_UV_Mode("UV Mode", Int) = 0 [ThryWideEnum(AlphaBlend, 0, Multiply, 1, AddProduct, 2)] _Decal6_Mix_Mode("Mix Mode", Int) = 0 [IntRange] _Decal6_UV_Channel("UV Channel", Range(0, 3)) = 0 [ThryToggle(_DECAL6_ALBEDO_CLAMP)] _Decal6_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Decal6_Mask_Enabled==0 [HideInInspector] m_start_Decal6_Mask("Mask", Float) = 0 [ThryToggle(_DECAL6_MASK)] _Decal6_Mask_Enabled("Enable", Float) = 0 _Decal6_Mask("Mask", 2D) = "white" {} [ThryToggle(_DECAL6_MASK_INVERT)] _Decal6_Mask_Invert("Invert", Float) = 0 [IntRange] _Decal6_Mask_UV_Channel("UV Channel", Range(0, 3)) = 0 [HideInInspector] m_end_Decal6_Mask("Mask", Float) = 0 //endex //ifex _Decal6_Metallic_Gloss_Enabled==0 [HideInInspector] m_start_Decal6_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL6_METALLIC_GLOSS)] _Decal6_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal6_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} _Decal6_Metallic("Metallic", Range(0, 1)) = 1 _Decal6_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal6_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex //ifex _Decal6_Normal_Enabled==0 [HideInInspector] m_start_Decal6_Normal("Normal Map", Float) = 0 [ThryToggle(_DECAL6_NORMAL)] _Decal6_Normal_Enabled("Enable", Float) = 0 [Normal] _Decal6_Normal("Normal Map", 2D) = "bump" {} _Decal6_Normal_Scale("Scale", Float) = 1 [HideInInspector] m_end_Decal6_Normal("Normal Map", Float) = 0 //endex //ifex _Decal6_Rotation_Enabled==0 [HideInInspector] m_start_Decal6_Rotation("Rotation", Float) = 0 [ThryToggle(_DECAL6_ROTATION)] _Decal6_Rotation_Enabled("Enable", Float) = 0 _Decal6_Rotation("Rotation", Range(-0.5, 0.5)) = 0 [HideInInspector] m_end_Decal6_Rotation("Rotation", Float) = 0 //endex //ifex _Decal6_SDF_Enabled==0 [HideInInspector] m_start_Decal6_SDF("SDF", Float) = 0 [ThryToggle(_DECAL6_SDF)] _Decal6_SDF_Enabled("Enable", Float) = 0 _Decal6_SDF_Threshold("Threshold", Range(0, 1)) = 0.5 [ThryToggle(_DECAL6_SDF_INVERT)] _Decal6_SDF_Invert("Invert", Float) = 0 [HideInInspector] m_end_Decal6_SDF("SDF", Float) = 0 //endex [HideInInspector] m_end_Decal6("Decal 6", Float) = 0 //endex //ifex _Decal7_Enabled==0 [HideInInspector] m_start_Decal7("Decal 7", Float) = 0 [ThryToggle(_DECAL7)] _Decal7_Enabled("Enable", Float) = 0 _Decal7_MainTex("Base color", 2D) = "white" {} [HDR] _Decal7_Color("Tint", Color) = (1, 1, 1, 1) _Decal7_Opacity("Opacity", Range(0, 1)) = 1 [ThryWideEnum(Repeat, 0, Mirror, 1, Clamp, 2)] _Decal7_UV_Mode("UV Mode", Int) = 0 [ThryWideEnum(AlphaBlend, 0, Multiply, 1, AddProduct, 2)] _Decal7_Mix_Mode("Mix Mode", Int) = 0 [IntRange] _Decal7_UV_Channel("UV Channel", Range(0, 3)) = 0 [ThryToggle(_DECAL7_ALBEDO_CLAMP)] _Decal7_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Decal7_Mask_Enabled==0 [HideInInspector] m_start_Decal7_Mask("Mask", Float) = 0 [ThryToggle(_DECAL7_MASK)] _Decal7_Mask_Enabled("Enable", Float) = 0 _Decal7_Mask("Mask", 2D) = "white" {} [ThryToggle(_DECAL7_MASK_INVERT)] _Decal7_Mask_Invert("Invert", Float) = 0 [IntRange] _Decal7_Mask_UV_Channel("UV Channel", Range(0, 3)) = 0 [HideInInspector] m_end_Decal7_Mask("Mask", Float) = 0 //endex //ifex _Decal7_Metallic_Gloss_Enabled==0 [HideInInspector] m_start_Decal7_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_DECAL7_METALLIC_GLOSS)] _Decal7_Metallic_Gloss_Enabled("Enable", Float) = 0 _Decal7_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} _Decal7_Metallic("Metallic", Range(0, 1)) = 1 _Decal7_Gloss("Gloss", Range(0, 1)) = 1 [HideInInspector] m_end_Decal7_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex //ifex _Decal7_Normal_Enabled==0 [HideInInspector] m_start_Decal7_Normal("Normal Map", Float) = 0 [ThryToggle(_DECAL7_NORMAL)] _Decal7_Normal_Enabled("Enable", Float) = 0 [Normal] _Decal7_Normal("Normal Map", 2D) = "bump" {} _Decal7_Normal_Scale("Scale", Float) = 1 [HideInInspector] m_end_Decal7_Normal("Normal Map", Float) = 0 //endex //ifex _Decal7_Rotation_Enabled==0 [HideInInspector] m_start_Decal7_Rotation("Rotation", Float) = 0 [ThryToggle(_DECAL7_ROTATION)] _Decal7_Rotation_Enabled("Enable", Float) = 0 _Decal7_Rotation("Rotation", Range(-0.5, 0.5)) = 0 [HideInInspector] m_end_Decal7_Rotation("Rotation", Float) = 0 //endex //ifex _Decal7_SDF_Enabled==0 [HideInInspector] m_start_Decal7_SDF("SDF", Float) = 0 [ThryToggle(_DECAL7_SDF)] _Decal7_SDF_Enabled("Enable", Float) = 0 _Decal7_SDF_Threshold("Threshold", Range(0, 1)) = 0.5 [ThryToggle(_DECAL7_SDF_INVERT)] _Decal7_SDF_Invert("Invert", Float) = 0 [HideInInspector] m_end_Decal7_SDF("SDF", Float) = 0 //endex [HideInInspector] m_end_Decal7("Decal 7", Float) = 0 //endex [HideInInspector] m_end_Decals("Decals", Float) = 0 [HideInInspector] m_start_Triplanar_Layers("Triplanar Layers", Float) = 0 //ifex _Triplanar_Layer0_Enabled==0 [HideInInspector] m_start_Triplanar_Layer0("Triplanar Layer 0", Float) = 0 [ThryToggle(_TRIPLANAR_LAYER0)] _Triplanar_Layer0_Enabled("Enable", Float) = 0 _Triplanar_Layer0_Scale("Scale", Float) = 1 _Triplanar_Layer0_MainTex("Base color", 2D) = "white" {} [HDR] _Triplanar_Layer0_Color("Tint", Color) = (1, 1, 1, 1) //ifex _Triplanar_Layer0_Normal_Enabled==0 [HideInInspector] m_start_Triplanar_Layer0_Normal("Normal Map", Float) = 0 [ThryToggle(_TRIPLANAR_LAYER0_NORMAL)] _Triplanar_Layer0_Normal_Enabled("Enable", Float) = 0 [Normal] _Triplanar_Layer0_Normal("Normal Map", 2D) = "bump" {} _Triplanar_Layer0_Normal_Scale("Scale", Float) = 1 [HideInInspector] m_end_Triplanar_Layer0_Normal("Normal Map", Float) = 0 //endex //ifex _Triplanar_Layer0_Metallic_Gloss_Enabled==0 [HideInInspector] m_start_Triplanar_Layer0_Metallic_Gloss("Metallic Gloss", Float) = 0 [ThryToggle(_TRIPLANAR_LAYER0_METALLIC_GLOSS)] _Triplanar_Layer0_Metallic_Gloss_Enabled("Enable", Float) = 0 _Triplanar_Layer0_Metallic_Gloss("Metallic Gloss", 2D) = "white" {} _Triplanar_Layer0_Metallic("Metallic", Range(0, 1)) = 0 _Triplanar_Layer0_Smoothness("Smoothness", Range(0, 1)) = 0.5 [HideInInspector] m_end_Triplanar_Layer0_Metallic_Gloss("Metallic Gloss", Float) = 0 //endex //ifex _Triplanar_Layer0_Burley_Enabled==0 [HideInInspector] m_start_Triplanar_Layer0_Burley("Burley/Gaussian Mixing", Float) = 0 [ThryToggle(_TRIPLANAR_LAYER0_BURLEY)] _Triplanar_Layer0_Burley_Enabled("Burley/Gaussian Mixing", Float) = 0 _Triplanar_Layer0_Burley_Blend_Gamma("Blend Gamma", Range(0, 8)) = 4 _Triplanar_Layer0_MainTex_Burley_LUT("Base color LUT", 2D) = "white" {} [Gradient] _Triplanar_Layer0_Normal_Burley_LUT("Normal LUT", 2D) = "white" {} [Gradient] _Triplanar_Layer0_Metallic_Gloss_Burley_LUT("Metallic Gloss LUT", 2D) = "white" {} [HideInInspector] m_end_Triplanar_Layer0_Burley("Burley/Gaussian Mixing", Float) = 0 //endex [HideInInspector] m_end_Triplanar_Layer0("Triplanar Layer 0", Float) = 0 //endex [HideInInspector] m_end_Triplanar_Layers("Triplanar Layers", Float) = 0 [HideInInspector] m_start_Matcaps("Matcaps", Float) = 0 //ifex _Matcap0_Enabled==0 [HideInInspector] m_start_Matcap0("Matcap 0", Float) = 0 [ThryToggle(_MATCAP0)] _Matcap0_Enabled("Enable", Float) = 0 _Matcap0("Matcap", 2D) = "white" {} _Matcap0_Strength("Strength", Range(-10, 10)) = 1 [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, Add Product, 4)] _Matcap0_Mode("Mode", Int) = 0 [Toggle] _Matcap0_Invert("Invert", Float) = 0 [ThryToggle(_MATCAP0_ALBEDO_CLAMP)] _Matcap0_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Matcap0_Quantization_Enabled==0 [HideInInspector] m_start_Matcap0_Quantization("Quantization", Float) = 0 [ThryToggle(_MATCAP0_QUANTIZATION)] _Matcap0_Quantization_Enabled("Enable", Float) = 0 [IntRange] _Matcap0_Quantization_Steps("Steps", Range(1, 32)) = 8 [HideInInspector] m_end_Matcap0_Quantization("Quantization", Float) = 0 //endex //ifex _Matcap0_Mask_Enabled==0 [HideInInspector] m_start_Matcap0_Mask("Mask", Float) = 0 [ThryToggle(_MATCAP0_MASK)] _Matcap0_Mask_Enabled("Enable", Float) = 0 _Matcap0_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Matcap0_Mask("Mask", Float) = 0 //endex [HideInInspector] m_end_Matcap0("Matcap 0", Float) = 0 //endex //ifex _Matcap1_Enabled==0 [HideInInspector] m_start_Matcap1("Matcap 1", Float) = 0 [ThryToggle(_MATCAP1)] _Matcap1_Enabled("Enable", Float) = 0 _Matcap1("Matcap", 2D) = "white" {} _Matcap1_Strength("Strength", Range(-10, 10)) = 1 [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, Add Product, 4)] _Matcap1_Mode("Mode", Int) = 0 [Toggle] _Matcap1_Invert("Invert", Float) = 0 [ThryToggle(_MATCAP1_ALBEDO_CLAMP)] _Matcap1_Albedo_Clamp("Clamp albedo", Float) = 0 //ifex _Matcap1_Quantization_Enabled==0 [HideInInspector] m_start_Matcap1_Quantization("Quantization", Float) = 0 [ThryToggle(_MATCAP1_QUANTIZATION)] _Matcap1_Quantization_Enabled("Enable", Float) = 0 [IntRange] _Matcap1_Quantization_Steps("Steps", Range(1, 32)) = 8 [HideInInspector] m_end_Matcap1_Quantization("Quantization", Float) = 0 //endex //ifex _Matcap1_Mask_Enabled==0 [HideInInspector] m_start_Matcap1_Mask("Mask", Float) = 0 [ThryToggle(_MATCAP1_MASK)] _Matcap1_Mask_Enabled("Enable", Float) = 0 _Matcap1_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Matcap1_Mask("Mask", Float) = 0 //endex [HideInInspector] m_end_Matcap1("Matcap 1", Float) = 0 //endex [HideInInspector] m_end_Matcaps("Matcaps", Float) = 0 [HideInInspector] m_start_Rim_Lightings("Rim Lighting", Float) = 0 //ifex _Rim_Lighting0_Enabled==0 [HideInInspector] m_start_Rim_Lighting0("Rim Lighting 0", Float) = 0 [ThryToggle(_RIM_LIGHTING0)] _Rim_Lighting0_Enabled("Enable", Float) = 0 [HDR] _Rim_Lighting0_Color("Color", Color) = (1, 1, 1, 1) _Rim_Lighting0_Center("Center", Range(0, 1)) = 1 _Rim_Lighting0_Blur("Blur", Range(0, 1)) = 0.1 [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, Add Product, 4)] _Rim_Lighting0_Mode("Mode", Int) = 1 //ifex _Rim_Lighting0_Quantization_Enabled==0 [HideInInspector] m_start_Rim_Lighting0_Quantization("Quantization", Float) = 0 [ThryToggle(_RIM_LIGHTING0_QUANTIZATION)] _Rim_Lighting0_Quantization_Enabled("Enable", Float) = 0 [IntRange] _Rim_Lighting0_Quantization_Steps("Steps", Range(1, 32)) = 8 [HideInInspector] m_end_Rim_Lighting0_Quantization("Quantization", Float) = 0 //endex //ifex _Rim_Lighting0_Mask_Enabled==0 [HideInInspector] m_start_Rim_Lighting0_Mask("Mask", Float) = 0 [ThryToggle(_RIM_LIGHTING0_MASK)] _Rim_Lighting0_Mask_Enabled("Enable", Float) = 0 _Rim_Lighting0_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Rim_Lighting0_Mask("Mask", Float) = 0 //endex [HideInInspector] m_end_Rim_Lighting0("Rim Lighting 0", Float) = 0 //endex [HideInInspector] m_end_Rim_Lightings("Rim Lighting", Float) = 0 //ifex _Shadows_Enabled==0 [HideInInspector] m_start_Shadows("Shadows", Float) = 0 [ThryToggle(_SHADOWS)] _Shadows_Enabled("Enable", Float) = 0 [HideInInspector] m_start_Shadow_0("Shadow 0", Float) = 0 _Shadow_0_Color("Color 0", Color) = (0, 0, 0, 0) _Shadow_0_Threshold("Threshold 0", Range(0, 1)) = 0.5 _Shadow_0_Blur("Blur 0", Range(0, 1)) = 0.1 [HideInInspector] m_end_Shadow_0("Shadow 0", Float) = 0 //ifex _Shadow_1_Enabled==0 [HideInInspector] m_start_Shadow_1("Shadow 1", Float) = 0 [ThryToggle(_SHADOW_1)] _Shadow_1_Enabled("Enable", Float) = 0 _Shadow_1_Color("Color 1", Color) = (0, 0, 0, 0) _Shadow_1_Threshold("Threshold 1", Range(0, 1)) = 0.5 _Shadow_1_Blur("Blur 1", Range(0, 1)) = 0.1 [HideInInspector] m_end_Shadow_1("Shadow 1", Float) = 0 //endex [HideInInspector] m_end_Shadows("Shadows", Float) = 0 //endex //ifex _Clearcoat_Enabled==0 [HideInInspector] m_start_Clearcoat("Clearcoat", Float) = 0 [ThryToggle(_CLEARCOAT)] _Clearcoat_Enabled("Enable", Float) = 0 _Clearcoat_Strength("Strength", Range(0, 1)) = 0 _Clearcoat_Roughness("Roughness", Range(0, 1)) = 0 //ifex _Clearcoat_Normals_Enabled==0 [HideInInspector] m_start_Clearcoat_Normals("Clearcoat Normals", Float) = 0 [ThryToggle(_CLEARCOAT_NORMALS)] _Clearcoat_Normals_Enabled("Enable", Float) = 0 [Normal] _Clearcoat_Normals("Normal Map", 2D) = "bump" {} _Clearcoat_Normals_Strength("Strength", Range(0, 10)) = 1 [HideInInspector] m_end_Clearcoat_Normals("Clearcoat Normals", Float) = 0 //endex //ifex _Clearcoat_Mask_Enabled==0 [HideInInspector] m_start_Clearcoat_Mask("Clearcoat Mask", Float) = 0 [ThryToggle(_CLEARCOAT_MASK)] _Clearcoat_Mask_Enabled("Enable", Float) = 0 _Clearcoat_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Clearcoat_Mask("Clearcoat Mask", Float) = 0 //endex [HideInInspector] m_end_Clearcoat("Clearcoat", Float) = 0 //endex //ifex _Brightness_Clamp_Enabled==0 [HideInInspector] m_start_Brightness_Clamp("Brightness Clamp", Float) = 0 [ThryToggle(_BRIGHTNESS_CLAMP)] _Brightness_Clamp_Enabled("Enable", Float) = 0 [DoNotLock] _Brightness_Clamp_Min("Min", Range(0, 1)) = 0.05 [DoNotLock] _Brightness_Clamp_Max("Max", Range(0, 10)) = 10 [HideInInspector] m_end_Brightness_Clamp("Brightness Clamp", Float) = 0 //endex //ifex _Wrapped_Lighting_Enabled==0 [HideInInspector] m_start_Wrapped_Lighting("Wrapped Lighting", Float) = 0 [ThryToggle(_WRAPPED_LIGHTING)] _Wrapped_Lighting_Enabled("Enable", Float) = 0 [DoNotLock] _Wrapped_Lighting_Amount("Amount", Range(0, 1)) = 0.5 [HideInInspector] m_end_Wrapped_Lighting("Wrapped Lighting", Float) = 0 //endex //ifex _Outlines_Enabled==0 [HideInInspector] m_start_Outlines("Outlines", Float) = 0 [ThryToggle(_OUTLINES)] _Outlines_Enabled("Enable", Float) = 0 _Outlines_Color("Color", Color) = (1, 1, 1, 1) _Outlines_Width("Width", Range(0, 1)) = 0.01 _Outlines_Thickness("Thickness", 2D) = "white" {} [HideInInspector] m_end_Outlines("Outlines", Float) = 0 //endex //ifex _Glitter_Enabled==0 [HideInInspector] m_start_Glitter("Glitter", Float) = 0 [ThryToggle(_GLITTER)] _Glitter_Enabled("Enable", Float) = 0 _Glitter_Amount("Amount", Range(0, 1)) = 0.5 _Glitter_Roughness("Roughness", Range(0.001, 0.1)) = 0.01 [IntRange] _Glitter_Angular_Cells("Angular Cells", Range(1, 4)) = 4 _Glitter_Filter_Size("Filter Size", Range(0.1, 2.0)) = 0.7 _Glitter_Tint("Tint", Color) = (1, 1, 1, 1) [IntRange] _Glitter_UV_Channel("UV Channel", Range(0, 3)) = 0 //ifex _Glitter_Mask_Enabled==0 [HideInInspector] m_start_Glitter_Mask("Mask", Float) = 0 [ThryToggle(_GLITTER_MASK)] _Glitter_Mask_Enabled("Enable", Float) = 0 _Glitter_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Glitter_Mask("Mask", Float) = 0 //endex //ifex _Glitter_Base_Roughness_Override_Enabled==0 [HideInInspector] m_start_Glitter_Base_Roughness_Override("Base Roughness Override", Float) = 0 [ThryToggle(_GLITTER_BASE_ROUGHNESS_OVERRIDE)] _Glitter_Base_Roughness_Override_Enabled("Enable", Float) = 0 _Glitter_Base_Roughness_Override("Base Roughness Override", Range(0, 1)) = 0.5 [HideInInspector] m_end_Glitter_Base_Roughness_Override("Base Roughness Override", Float) = 0 //endex [HideInInspector] m_end_Glitter("Glitter", Float) = 0 //endex //ifex _Parallax_Heightmap_Enabled==0 [HideInInspector] m_start_Parallax_Heightmap("Parallax Heightmap", Float) = 0 [ThryToggle(_PARALLAX_HEIGHTMAP)] _Parallax_Heightmap_Enabled("Enable", Float) = 0 _Parallax_Heightmap_Scale("Scale", Float) = 1 _Parallax_Heightmap_Bias("Neutral point", Float) = 0.5 //ifex _Parallax_Heightmap_Texture_Enabled==0 [HideInInspector] m_start_Parallax_Heightmap_Texture("Heightmap", Float) = 0 [ThryToggle(_PARALLAX_HEIGHTMAP_TEXTURE)] _Parallax_Heightmap_Texture_Enabled("Enable", Float) = 0 _Parallax_Heightmap("Texture", 2D) = "gray" {} [HideInInspector] m_end_Parallax_Heightmap_Texture("Heightmap", Float) = 0 //endex //ifex _Parallax_Heightmap_Ray_Marching_Enabled==0 [HideInInspector] m_start_Parallax_Heightmap_Ray_Marching("Parallax Heightmap Ray Marching", Float) = 0 [ThryToggle(_PARALLAX_HEIGHTMAP_RAY_MARCHING)] _Parallax_Heightmap_Ray_Marching_Enabled("Enable", Float) = 0 [IntRange] _Parallax_Heightmap_Ray_Marching_Steps("Steps", Range(1, 10)) = 5 [HideInInspector] m_end_Parallax_Heightmap_Ray_Marching("Parallax Heightmap Ray Marching", Float) = 0 //endex [HideInInspector] m_end_Parallax_Heightmap("Parallax Heightmap", Float) = 0 //endex //ifex _Burley_Tiling_Enabled==0 [HideInInspector] m_start_Burley_Tiling("Burley Tiling", Float) = 0 [ThryToggle(_BURLEY_TILING)] _Burley_Tiling_Enabled("Enable", Float) = 0 _Burley_Tiling_Input_Scale("Input scale", Range(0, 1)) = 0.5 _Burley_Tiling_Output_Scale("Output scale", Range(0, 1)) = 0.5 _Burley_Tiling_Blend_Gamma("Blend gamma", Range(0.1, 8)) = 2.0 //ifex _Burley_Tiling_Rotation_Constraint_Enabled==0 [HideInInspector] m_start_Burley_Tiling_Rotation_Constraint("Rotation Constraint", Float) = 0 [ThryToggle(_BURLEY_TILING_ROTATION_CONSTRAINT)] _Burley_Tiling_Rotation_Constraint_Enabled("Enable", Float) = 0 _Burley_Tiling_Rotation_Constraint("Rotation freedom", Range(0, 1)) = 1 [HideInInspector] m_end_Burley_Tiling_Rotation_Constraint("Rotation Constraint", Float) = 0 //endex //ifex _Burley_Tiling_Maintex_Enabled==0 [HideInInspector] m_start_Burley_Tiling_Maintex("Base color", Float) = 0 [ThryToggle(_BURLEY_TILING_MAINTEX)] _Burley_Tiling_Maintex_Enabled("Enable", Float) = 0 _Burley_Tiling_Maintex("Base color", 2D) = "white" {} [Gradient] _Burley_Tiling_Maintex_LUT("Base color LUT", 2D) = "white" {} [HideInInspector] m_end_Burley_Tiling_Maintex("Base color", Float) = 0 //endex //ifex _Burley_Tiling_Ambient_Occlusion_Enabled==0 [HideInInspector] m_start_Burley_Tiling_Ambient_Occlusion("Ambient Occlusion", Float) = 0 [ThryToggle(_BURLEY_TILING_AMBIENT_OCCLUSION)] _Burley_Tiling_Ambient_Occlusion_Enabled("Enable", Float) = 0 _Burley_Tiling_Ambient_Occlusion_Map("Texture", 2D) = "white" {} [Gradient] _Burley_Tiling_Ambient_Occlusion_Map_LUT("LUT", 2D) = "white" {} [HideInInspector] m_end_Burley_Tiling_Ambient_Occlusion("Ambient Occlusion", Float) = 0 //endex //ifex _Burley_Tiling_Smoothness_Enabled==0 [HideInInspector] m_start_Burley_Tiling_Smoothness("Smoothness", Float) = 0 [ThryToggle(_BURLEY_TILING_SMOOTHNESS)] _Burley_Tiling_Smoothness_Enabled("Enable", Float) = 0 _Burley_Tiling_Smoothness_Map("Texture", 2D) = "white" {} [Gradient] _Burley_Tiling_Smoothness_Map_LUT("LUT", 2D) = "white" {} //ifex _Burley_Tiling_Smoothness_Invert_Enabled==0 [HideInInspector] m_start_Burley_Tiling_Smoothness_Invert("Invert", Float) = 0 [ThryToggle(_BURLEY_TILING_SMOOTHNESS_INVERT)] _Burley_Tiling_Smoothness_Invert_Enabled("Enable", Float) = 0 [HideInInspector] m_end_Burley_Tiling_Smoothness_Invert("Invert", Float) = 0 //endex [HideInInspector] m_end_Burley_Tiling_Smoothness("Smoothness", Float) = 0 //endex //ifex _Burley_Tiling_Normal_Enabled==0 [HideInInspector] m_start_Burley_Tiling_Normal("Normal", Float) = 0 [ThryToggle(_BURLEY_TILING_NORMAL)] _Burley_Tiling_Normal_Enabled("Enable", Float) = 0 _Burley_Tiling_Normal_Map("Texture", 2D) = "white" {} _Burley_Tiling_Normal_Map_LUT("LUT", 2D) = "white" {} _Burley_Tiling_Normal_Strength("Strength", Range(0, 10)) = 1 [HideInInspector] m_end_Burley_Tiling_Normal("Normal", Float) = 0 //endex //ifex _Burley_Tiling_Heightmap_Enabled==0 [HideInInspector] m_start_Burley_Tiling_Heightmap("Heightmap", Float) = 0 [ThryToggle(_BURLEY_TILING_HEIGHTMAP)] _Burley_Tiling_Heightmap_Enabled("Enable", Float) = 0 _Burley_Tiling_Heightmap("Texture", 2D) = "gray" {} [Gradient] _Burley_Tiling_Heightmap_LUT("LUT", 2D) = "white" {} [HideInInspector] m_end_Burley_Tiling_Heightmap("Heightmap", Float) = 0 //endex [HideInInspector] m_end_Burley_Tiling("Burley Tiling", Float) = 0 //endex [HideInInspector] m_end_Main("Main", Float) = 0 [HideInInspector] m_start_Gimmicks("Gimmicks", Float) = 0 //ifex _Geometry_Shader_Enabled==0 [HideInInspector] m_start_Geometry_Shader("Geometry Shader", Float) = 0 [ThryToggle(_GEOMETRY_SHADER)] _Geometry_Shader_Enabled("Enable", Float) = 0 //ifex _Center_Offset_Enabled==0 [HideInInspector] m_start_Center_Offset("Center offset", Float) = 0 [ThryToggle(_CENTER_OFFSET)] _Center_Offset_Enabled("Enable", Float) = 0 _Center_Offset_Heightmap("Heightmap", 2D) = "black" {} _Center_Offset_Factor("Factor", Range(-1, 1)) = 1 [HideInInspector] m_end_Center_Offset("Center offset", Float) = 0 //endex [HideInInspector] m_end_Geometry_Shader("Geometry Shader", Float) = 0 //endex //ifex _Ray_Marching_Enabled==0 [HideInInspector] m_start_Ray_Marching("Ray Marching", Float) = 0 [ThryToggle(_RAY_MARCHING)] _Ray_Marching_Enabled("Enable", Float) = 0 _Ray_Marching_Max_Dist("Max dist", Float) = 1 _Ray_Marching_Min_Dist("Min dist", Float) = 0.0001 _Ray_Marching_Max_Iter("Max iterations", Range(0,50)) = 10 //ifex _Ray_Marching_Overstepping_Enabled==0 [HideInInspector] m_start_Ray_Marching_Overstepping("Overstepping", Float) = 0 [ThryToggle(_RAY_MARCHING_OVERSTEP)] _Ray_Marching_Overstepping_Enabled("Enable", Float) = 0 _Ray_Marching_Overstepping_Factor("Factor", Range(1,5)) = 1.3 [HideInInspector] m_end_Ray_Marching_Overstepping("Overstepping", Float) = 0 //endex //ifex _Ray_Marching_Correct_Repetition_Enabled==0 [HideInInspector] m_start_Ray_Marching_Correct_Repetition("Correct Repetition", Float) = 0 [ThryToggle(_RAY_MARCHING_CORRECT_REPETITION)] _Ray_Marching_Correct_Repetition_Enabled("Enable", Float) = 0 [HideInInspector] m_end_Ray_Marching_Correct_Repetition("Correct Repetition", Float) = 0 //endex //ifex _Ray_Marching_Baked_Origins_Enabled==0 [HideInInspector] m_start_Ray_Marching_Baked_Origins("Baked Origins", Float) = 0 [ThryToggle(_RAY_MARCHING_BAKED_ORIGINS)] _Ray_Marching_Baked_Origins_Enabled("Enable", Float) = 0 [IntRange] _Baked_Origins_UV_Channel_Index("UV Channel Index", Range(0, 3)) = 1 [HideInInspector] m_end_Ray_Marching_Baked_Origins("Baked Origins", Float) = 0 //endex [HideInInspector] m_start_Ray_Marching_Instancing("Instancing and domain repetition", Float) = 0 //ifex _Ray_Marching_Cart_Instancing_Enabled==0 [HideInInspector] m_start_Ray_Marching_Cart_Instancing("Cartesian Instancing", Float) = 0 [ThryToggle(_RAY_MARCHING_CART_INSTANCING)] _Ray_Marching_Cart_Instancing_Enabled("Enable", Float) = 0 [IntRange] _Ray_Marching_Cart_Instancing_Count_X("Count X", Range(1,3)) = 1 [IntRange] _Ray_Marching_Cart_Instancing_Count_Y("Count Y", Range(1,3)) = 1 [IntRange] _Ray_Marching_Cart_Instancing_Count_Z("Count Z", Range(1,3)) = 1 _Ray_Marching_Cart_Instancing_Span_X("Span X", Range(0,2)) = 0.1 _Ray_Marching_Cart_Instancing_Span_Y("Span Y", Range(0,2)) = 0.1 _Ray_Marching_Cart_Instancing_Span_Z("Span Z", Range(0,2)) = 0.1 //ifex _Ray_Marching_Cart_Instancing_Offsets_Enabled==0 [HideInInspector] m_start_Ray_Marching_Cart_Instancing_Offsets("Offsets", Float) = 0 [ThryToggle(_RAY_MARCHING_CART_INSTANCING_OFFSETS)] _Ray_Marching_Cart_Instancing_Offsets_Enabled("Enable", Float) = 0 _Ray_Marching_Cart_Instancing_Offsets_X_Every_Y("X every Y", Range(0,1)) = 0 _Ray_Marching_Cart_Instancing_Offsets_X_Every_Z("X every Z", Range(0,1)) = 0 _Ray_Marching_Cart_Instancing_Offsets_Y_Every_X("Y every X", Range(0,1)) = 0 _Ray_Marching_Cart_Instancing_Offsets_Y_Every_Z("Y every Z", Range(0,1)) = 0 _Ray_Marching_Cart_Instancing_Offsets_Z_Every_X("Z every X", Range(0,1)) = 0 _Ray_Marching_Cart_Instancing_Offsets_Z_Every_Y("Z every Y", Range(0,1)) = 0 [HideInInspector] m_end_Ray_Marching_Cart_Instancing_Offsets("Offsets", Float) = 0 //endex [HideInInspector] m_end_Ray_Marching_Cart_Instancing("Cartesian Instancing", Float) = 0 //endex //ifex _Ray_Marching_Cart_Grid_Enabled==0 [HideInInspector] m_start_Ray_Marching_Cart_Grid("Cartesian Domain Repetition", Float) = 0 [ThryToggle(_RAY_MARCHING_CART_GRID)] _Ray_Marching_Cart_Grid_Enabled("Enable", Float) = 0 [IntRange] _Ray_Marching_Cart_Grid_Count_X("Count X", Range(0,40)) = 5 [IntRange] _Ray_Marching_Cart_Grid_Count_Y("Count Y", Range(0,40)) = 5 [IntRange] _Ray_Marching_Cart_Grid_Count_Z("Count Z", Range(0,40)) = 5 _Ray_Marching_Cart_Grid_Span_X("Span X", Range(0,40)) = 0.1 _Ray_Marching_Cart_Grid_Span_Y("Span Y", Range(0,40)) = 0.1 _Ray_Marching_Cart_Grid_Span_Z("Span Z", Range(0,40)) = 0.1 [HideInInspector] m_end_Ray_Marching_Cart_Grid("Cartesian Domain Repetition", Float) = 0 //endex //ifex _Ray_Marching_Hex_Grid_Enabled==0 [HideInInspector] m_start_Ray_Marching_Hex_Grid("Hexagonal Domain Repetition", Float) = 0 [ThryToggle(_RAY_MARCHING_HEX_GRID)] _Ray_Marching_Hex_Grid_Enabled("Enable", Float) = 0 _Ray_Marching_Hex_Grid_Count("CountX", Range(0,40)) = 5 [HideInInspector] m_end_Ray_Marching_Hex_Grid("Hexagonal Domain Repetition", Float) = 0 //endex [HideInInspector] m_end_Ray_Marching_Instancing("Instancing and domain repetition", Float) = 0 //ifex _Ray_Marching_Scaling_Enabled==0 [HideInInspector] m_start_Ray_Marching_Scaling("Scaling", Float) = 0 [ThryToggle(_RAY_MARCHING_SCALING)] _Ray_Marching_Scaling_Enabled("Enable", Float) = 0 _Ray_Marching_Scaling_Factor_X("Factor X", Range(0.9,1.1)) = 1 _Ray_Marching_Scaling_Factor_Y("Factor Y", Range(0.9,1.1)) = 1 _Ray_Marching_Scaling_Factor_Z("Factor Z", Range(0.9,1.1)) = 1 [HideInInspector] m_end_Ray_Marching_Scaling("Scaling", Float) = 0 //endex [HideInInspector] m_start_Ray_Marching_Primitives("Primitives", Float) = 0 //ifex _Ray_Marching_Ball_Enabled==0 [HideInInspector] m_start_Ray_Marching_Ball("Ball", Float) = 0 [ThryToggle(_RAY_MARCHING_BALL)] _Ray_Marching_Ball_Enabled("Enable", Float) = 0 _Ray_Marching_Ball_Radius("Radius", Range(0,1)) = 1 [HideInInspector] m_end_Ray_Marching_Ball("Ball", Float) = 0 //endex //ifex _Ray_Marching_Hexagon_Enabled==0 [HideInInspector] m_start_Ray_Marching_Hexagon("Hexagon", Float) = 0 [ThryToggle(_RAY_MARCHING_HEXAGON)] _Ray_Marching_Hexagon_Enabled("Enable", Float) = 0 _Ray_Marching_Hexagon_Radius("Radius", Range(0,1)) = 0.1 _Ray_Marching_Hexagon_Height("Height", Range(0,1)) = 0.1 [HideInInspector] m_end_Ray_Marching_Hexagon("Hexagon", Float) = 0 //endex [HideInInspector] m_end_Ray_Marching_Primitives("Primitives", Float) = 0 [HideInInspector] m_end_Ray_Marching("Ray Marching", Float) = 0 //endex //ifex _Logical_Time_Enabled==0 [HideInInspector] m_start_Logical_Time("Logical Time", Float) = 0 [ThryToggle(_LOGICAL_TIME)] _Logical_Time_Enabled("Enable", Float) = 0 _Logical_Time("Time", Float) = 0 [HideInInspector] m_end_Logical_Time("Logical Time", Float) = 0 //endex //ifex _Aperiodic_Tiling_Enabled==0 [HideInInspector] m_start_Aperiodic_Tiling("Aperiodic Tiling", Float) = 0 [ThryToggle(_APERIODIC_TILING)] _Aperiodic_Tiling_Enabled("Enable", Float) = 0 _Aperiodic_Tiling_Scale("Scale", Float) = 1 _Aperiodic_Tiling_Edge_Thickness("Edge Thickness", Range(0, 0.5)) = 0.04 [HDR] _Aperiodic_Tiling_Edge_Color("Edge Color", Color) = (0.04, 0.1, 0.04, 1) [HDR] _Aperiodic_Tiling_Color_0("Face 0-1", Color) = (0.4, 0.9, 0.4, 1) [HDR] _Aperiodic_Tiling_Color_1("Face 0-2", Color) = (0.6, 0.7, 0.2, 1) [HDR] _Aperiodic_Tiling_Color_2("Face 0-3", Color) = (0.3, 0.5, 0.0, 1) [HDR] _Aperiodic_Tiling_Color_3("Face 0-4", Color) = (0.2, 0.3, 0.0, 1) [HDR] _Aperiodic_Tiling_Color_4("Face 1-2", Color) = (0.0, 0.3, 0.2, 1) [HDR] _Aperiodic_Tiling_Color_5("Face 1-3", Color) = (0.0, 0.5, 0.4, 1) [HDR] _Aperiodic_Tiling_Color_6("Face 1-4", Color) = (0.2, 0.7, 0.6, 1) [HDR] _Aperiodic_Tiling_Color_7("Face 2-3", Color) = (0.3, 0.6, 0.0, 1) [HDR] _Aperiodic_Tiling_Color_8("Face 2-4", Color) = (0.0, 0.4, 0.0, 1) [HDR] _Aperiodic_Tiling_Color_9("Face 3-4", Color) = (0.0, 0.6, 0.3, 1) //ifex _Aperiodic_Tiling_Normals_Enabled==0 [HideInInspector] m_start_Aperiodic_Tiling_Normals("Normals", Float) = 0 [ThryToggle(_APERIODIC_TILING_NORMALS)] _Aperiodic_Tiling_Normals_Enabled("Enable", Float) = 0 _Aperiodic_Tiling_Normal_Strength("Strength", Range(0, 4)) = 1 _Aperiodic_Tiling_Normal_Thickness("Thickness", Range(0, 0.5)) = 0.08 [HideInInspector] m_end_Aperiodic_Tiling_Normals("Normals", Float) = 0 //endex [HideInInspector] m_end_Aperiodic_Tiling("Aperiodic Tiling", Float) = 0 //endex //ifex _Custom31_World_Enabled==0 [HideInInspector] m_start_Custom31_World("C31 World Gimmicks", Float) = 0 [ThryToggle(_CUSTOM31_WORLD)] _Custom31_World_Enabled("Enable", Float) = 0 [IntRange] _Custom31_World_Ray_March_Steps("Ray march steps", Range(1, 60)) = 10 _Custom31_World_Ray_March_Min_Dist("Ray march min dist", Float) = 0.0001 _Custom31_World_Ray_March_Max_Dist("Ray march max dist", Float) = 1 //ifex _Custom31_World_Hexagons_Enabled==0 [HideInInspector] m_start_Custom31_World_Hexagons("Hexagons", Float) = 0 [ThryToggle(_CUSTOM31_WORLD_HEXAGONS)] _Custom31_World_Hexagons_Enabled("Enable", Float) = 0 _Custom31_World_Hexagons_Grid_Scale("Grid scale", Float) = 1 _Custom31_World_Hexagons_Tile_Radius("Tile radius", Float) = 0.1 _Custom31_World_Hexagons_Tile_Thickness("Tile thickness", Float) = 0.01 [HideInInspector] m_end_Custom31_World_Hexagons("Hexagons", Float) = 0 //endex [HideInInspector] m_end_Custom31_World("Custom31 World", Float) = 0 //endex //ifex _Vertex_Deformation_Enabled==0 [HideInInspector] m_start_Vertex_Deformation("Vertex Deformation", Float) = 0 [ThryToggle(_VERTEX_DEFORMATION)] _Vertex_Deformation_Enabled("Enable", Float) = 0 [ThryToggle(_VERTEX_DEFORMATION_FRAGMENT_NORMALS)] _Vertex_Deformation_Fragment_Normals_Enabled("Fragment normals", Float) = 0 [ThryToggle(_VERTEX_DEFORMATION_TESSELLATION)] _Vertex_Deformation_Tessellation_Enabled("Tesellation support", Float) = 1 _Vertex_Deformation_Slot_0_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_0_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_0_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_0_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_0_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_0_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_0_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_0_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_0_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_0_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_1_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_1_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_1_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_1_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_1_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_1_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_1_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_1_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_1_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_1_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_2_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_2_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_2_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_2_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_2_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_2_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_2_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_2_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_2_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_2_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_3_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_3_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_3_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_3_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_3_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_3_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_3_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_3_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_3_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_3_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_4_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_4_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_4_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_4_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_4_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_4_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_4_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_4_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_4_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_4_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_5_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_5_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_5_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_5_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_5_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_5_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_5_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_5_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_5_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_5_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_6_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_6_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_6_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_6_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_6_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_6_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_6_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_6_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_6_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_6_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_7_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_7_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_7_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_7_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_7_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_7_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_7_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_7_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_7_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_7_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_8_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_8_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_8_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_8_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_8_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_8_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_8_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_8_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_8_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_8_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_9_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_9_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_9_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_9_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_9_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_9_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_9_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_9_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_9_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_9_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_10_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_10_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_10_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_10_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_10_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_10_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_10_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_10_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_10_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_10_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_11_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_11_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_11_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_11_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_11_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_11_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_11_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_11_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_11_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_11_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_12_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_12_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_12_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_12_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_12_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_12_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_12_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_12_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_12_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_12_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_13_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_13_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_13_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_13_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_13_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_13_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_13_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_13_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_13_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_13_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_14_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_14_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_14_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_14_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_14_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_14_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_14_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_14_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_14_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_14_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_15_Enabled("Enabled", Float) = 0 _Vertex_Deformation_Slot_15_Opcode("Opcode", Integer) = 0 _Vertex_Deformation_Slot_15_Float_0("Float 0", Float) = 0 _Vertex_Deformation_Slot_15_Float_1("Float 1", Float) = 0 _Vertex_Deformation_Slot_15_Float_2("Float 2", Float) = 0 _Vertex_Deformation_Slot_15_Float_3("Float 3", Float) = 0 _Vertex_Deformation_Slot_15_Vector_0("Vector 0", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_15_Vector_1("Vector 1", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_15_Vector_2("Vector 2", Vector) = (0, 0, 0, 0) _Vertex_Deformation_Slot_15_Vector_3("Vector 3", Vector) = (0, 0, 0, 0) [HideInInspector] m_end_Vertex_Deformation("Vertex Deformation", Float) = 0 //endex //ifex _UV_Scroll_Enabled==0 [HideInInspector] m_start_UV_Scroll("UV Scroll", Float) = 0 [ThryToggle(_UV_SCROLL)] _UV_Scroll_Enabled("Enable", Float) = 0 _UV_Scroll_Speed("Speed (u, v, 0, 0)", Vector) = (0, -1, 0, 0) [HideInInspector] m_end_UV_Scroll("UV Scroll", Float) = 0 //endex //ifex _Marble_Enabled==0 [HideInInspector] m_start_Marble("Marble", Float) = 0 [ThryToggle(_MARBLE)] _Marble_Enabled("Enable", Float) = 0 _Marble_Scale("Scale", Vector) = (1, 1, 1, 0) _Marble_Strength("Strength", Float) = 1 [IntRange] _Marble_Octaves("Octaves", Range(1, 10)) = 3 _Marble_Lacunarity("Lacunarity", Float) = 2 _Marble_Gain("Gain", Float) = 0.5 [Gradient] _Marble_Post_Ramp("Post Ramp", 2D) = "white" {} //ifex _Marble_Time_Enabled==0 [HideInInspector] m_start_Marble_Time("Time", Float) = 0 [ThryToggle(_MARBLE_TIME)] _Marble_Time_Enabled("Enable", Float) = 0 _Marble_Speed("Speed", Float) = 0.1 _Marble_Direction("Direction", Vector) = (1, 1, 1, 0) [HideInInspector] m_end_Marble_Time("Time", Float) = 0 //endex //ifex _Marble_Offset_Enabled==0 [HideInInspector] m_start_Marble_Offset("Offset", Float) = 0 [ThryToggle(_MARBLE_OFFSET)] _Marble_Offset_Enabled("Enable", Float) = 0 _Marble_Offset("Offset", Vector) = (0, 0, 0, 0) [HideInInspector] m_end_Marble_Offset("Offset", Float) = 0 //endex [HideInInspector] m_end_Marble("Marble", Float) = 0 //endex //ifex _Kintsugi_Enabled==0 [HideInInspector] m_start_Kintsugi("Kintsugi", Float) = 0 [ThryToggle(_KINTSUGI)] _Kintsugi_Enabled("Enable", Float) = 0 [ThryToggle(_KINTSUGI_PROCEDURAL)] _Kintsugi_Procedural("Procedural noise", Float) = 0 [ThryToggle(_KINTSUGI_NOISE_INVERT)] _Kintsugi_Noise_Inverted("Invert noise", Float) = 0 _Kintsugi_Scale("Scale", Vector) = (1, 1, 1, 0) _Kintsugi_Threshold("Threshold", Range(0, 1)) = 0.5 _Kintsugi_Width("Width", Range(0, 1)) = 0.1 [HDR] _Kintsugi_Color("Color", Color) = (1, 1, 1, 1) _Kintsugi_Smoothness("Smoothness", Range(0, 1)) = 0.5 _Kintsugi_Metallic("Metallic", Range(0, 1)) = 0.5 //ifex _Kintsugi_Domain_Warping_Enabled==0 [HideInInspector] m_start_Kintsugi_Domain_Warping("Domain Warping", Float) = 0 [ThryToggle(_KINTSUGI_DOMAIN_WARPING)] _Kintsugi_Domain_Warping_Enabled("Enable", Float) = 0 _Kintsugi_Domain_Warping_Scale("Scale", Vector) = (1, 1, 1, 0) _Kintsugi_Domain_Warping_Strength("Strength", Float) = 1 [IntRange] _Kintsugi_Domain_Warping_Octaves("Octaves", Range(1, 10)) = 3 _Kintsugi_Domain_Warping_Lacunarity("Lacunarity", Float) = 2 _Kintsugi_Domain_Warping_Gain("Gain", Float) = 0.5 [HideInInspector] m_end_Kintsugi_Domain_Warping("Domain Warping", Float) = 0 //endex [HideInInspector] m_end_Kintsugi("Kintsugi", Float) = 0 //endex //ifex _Letter_Grid_Enabled==0 [HideInInspector] m_start_Letter_Grid("Letter grid", Float) = 0 [ThryToggle(_LETTER_GRID)] _Letter_Grid_Enabled("Enable", Float) = 0 _Letter_Grid_Texture("Glyph texture", 2D) = "black" {} _Letter_Grid_Tex_Res_X("Glyph X resolution", Float) = 16 _Letter_Grid_Tex_Res_Y("Glyph Y resolution", Float) = 8 _Letter_Grid_Res_X("Cell X resolution", Range(1, 4)) = 1 _Letter_Grid_Res_Y("Cell Y resolution", Range(1, 4)) = 1 _Letter_Grid_Data_Row_0("Cell data row 0", Vector) = (0, 0, 0, 0) _Letter_Grid_Data_Row_1("Cell data row 1", Vector) = (0, 0, 0, 0) _Letter_Grid_Data_Row_2("Cell data row 2", Vector) = (0, 0, 0, 0) _Letter_Grid_Data_Row_3("Cell data row 3", Vector) = (0, 0, 0, 0) [IntRange] _Letter_Grid_UV_Channel("UV Channel", Range(0, 3)) = 0 _Letter_Grid_UV_Scale_Offset("UV scale/offset", Vector) = (1, 1, 0, 0) _Letter_Grid_Padding("Padding", Float) = 0.02 _Letter_Grid_Color("Color", Color) = (1, 1, 1, 1) _Letter_Grid_Metallic("Metallic", Range(0, 1)) = 0 _Letter_Grid_Roughness("Roughness", Range(0 ,1)) = 0.5 _Letter_Grid_Emission("Emission", Range(0 ,1)) = 0.0 _Letter_Grid_Global_Offset("Global offset", Float) = 0 _Letter_Grid_Screen_Px_Range("Screen px range (from msdfgen)", Float) = 10 _Letter_Grid_Min_Screen_Px_Range("Minimum screen px range", Float) = 1 _Letter_Grid_Blurriness("Blurriness", Float) = 0.5 _Letter_Grid_Alpha_Threshold("Alpha threshold", Range(0, 1)) = 0.5 //ifex _Letter_Grid_Animate_Enabled==0 [HideInInspector] m_start_Letter_Grid_Animate("Animate", Float) = 0 [ThryToggle(_LETTER_GRID_ANIMATE)] _Letter_Grid_Animate_Enabled("Enable", Float) = 0 _Letter_Grid_Animate_Speed("Speed", Range(0, 1)) = 0.1 [HideInInspector] m_end_Letter_Grid_Animate("Animate", Float) = 0 //endex [HideInInspector] m_end_Letter_Grid("Letter grid", Float) = 0 //endex //ifex _SSFD_Enabled==0 [HideInInspector] m_start_SSFD("SSFD", Float) = 0 [ThryToggle(_SSFD)] _SSFD_Enabled("Enable", Float) = 0 [HDR] _SSFD_Tint("Tint", Color) = (1, 1, 1, 1) _SSFD_Scale("Scale", Float) = 1.0 _SSFD_Max_Fwidth("Max fwidth", Float) = 1.0 _SSFD_Noise("Noise", 3D) = "black" {} _SSFD_Size_Factor("Size factor", Float) = 1.0 _SSFD_Threshold("Threshold", Range(0, 1)) = 0.5 //ifex _SSFD_Shadow_Enabled==0 [HideInInspector] m_start_SSFD_Shadow("Shadow", Float) = 0 [ThryToggle(_SSFD_SHADOW)] _SSFD_Shadow_Enabled("Enable", Float) = 0 _SSFD_Shadow_Amount("Amount", Range(0, 1)) = 1.0 [HideInInspector] m_end_SSFD_Shadow("Shadow", Float) = 0 //endex [HideInInspector] m_end_SSFD("SSFD", Float) = 0 //endex [HideInInspector] m_end_Gimmicks("Gimmicks", Float) = 0 //ifex _Tessellation_Enabled==0 [HideInInspector] m_start_Tessellation("Tessellation", Float) = 0 [ThryToggle(_TESSELLATION)] _Tessellation_Enabled("Enable", Float) = 0 _Tessellation_Factor("Factor", Range(1, 64)) = 1 _Tessellation_Frustum_Culling_Bias("Frustum culling bias", Float) = 35 _Tessellation_Falloff_Factor("Falloff factor", Float) = 0.05 // Shit for thry [HideInInspector] Tessellation_Enabled("Enabled", Float) = 1 [HideInInspector] Tessellation_EnabledForwardBase("Enabled (ForwardBase)", Float) = 1 [HideInInspector] Tessellation_EnabledForwardAdd("Enabled (ForwardAdd)", Float) = 1 [HideInInspector] Tessellation_EnabledShadowCaster("Enabled (ShadowCaster)", Float) = 1 [HideInInspector] m_end_Tessellation("Tessellation", Float) = 0 //endex [HideInInspector] m_start_Rendering_Options("Rendering Options", Float) = 0 [HideInInspector] m_start_Debug_Views("Debug Views", Float) = 0 [ThryToggle(_DEBUG_VIEW_UNLIT)] _Debug_View_Unlit("Unlit", Float) = 0 [ThryToggle(_DEBUG_VIEW_TANGENT_SPACE_NORMALS)] _Debug_View_Tangent_Space_Normals("Tangent space normals", Float) = 0 [ThryToggle(_DEBUG_VIEW_WORLD_SPACE_NORMALS)] _Debug_View_World_Space_Normals("World space normals", Float) = 0 [ThryToggle(_DEBUG_VIEW_OBJECT_SPACE_NORMALS)] _Debug_View_Object_Space_Normals("Object space normals", Float) = 0 [ThryToggle(_DEBUG_VIEW_METALLIC_GLOSS)] _Debug_View_Metallic_Gloss("Metallic gloss", Float) = 0 [ThryToggle(_DEBUG_VIEW_HEIGHT)] _Debug_View_Height("Height", Float) = 0 [ThryToggle(_DEBUG_VIEW_DEPTH)] _Debug_View_Depth("Depth", Float) = 0 [ThryToggle(_DEBUG_VIEW_DIRECT_NOH)] _Debug_View_Direct_NoH("Direct NoH", Float) = 0 [ThryToggle(_DEBUG_VIEW_DIRECT_LOH)] _Debug_View_Direct_LoH("Direct LoH", Float) = 0 [ThryToggle(_DEBUG_VIEW_DIRECT_NOL)] _Debug_View_Direct_NoL("Direct NoL", Float) = 0 [ThryToggle(_DEBUG_VIEW_DIRECT_LOV)] _Debug_View_Direct_LoV("Direct LoV", Float) = 0 [ThryToggle(_DEBUG_VIEW_DIRECT_COLOR)] _Debug_View_Direct_Color("Direct color", Float) = 0 [ThryToggle(_DEBUG_VIEW_NOV)] _Debug_View_NoV("NoV", Float) = 0 [ThryToggle(_DEBUG_VIEW_AO)] _Debug_View_AO("AO", Float) = 0 [ThryToggle(_DEBUG_VIEW_INDIRECT_DIFFUSE)] _Debug_View_Indirect_Diffuse("Indirect diffuse", Float) = 0 [ThryToggle(_DEBUG_VIEW_INDIRECT_SPECULAR)] _Debug_View_Indirect_Specular("Indirect specular", Float) = 0 [ThryToggle(_DEBUG_VIEW_BRDF_D)] _Debug_View_BRDF_D("BRDF D (distribution)", Float) = 0 [ThryToggle(_DEBUG_VIEW_BRDF_F)] _Debug_View_BRDF_F("BRDF F (fresnel)", Float) = 0 [ThryToggle(_DEBUG_VIEW_BRDF_G)] _Debug_View_BRDF_G("BRDF G (geometry)", Float) = 0 [ThryToggle(_DEBUG_VIEW_BRDF_DFG)] _Debug_View_BRDF_DFG("BRDF DFG (IBL LUT)", Float) = 0 [ThryToggle(_DEBUG_VIEW_BRDF_D_CC)] _Debug_View_BRDF_D_CC("BRDF D clearcoat", Float) = 0 [ThryToggle(_DEBUG_VIEW_BRDF_F_CC)] _Debug_View_BRDF_F_CC("BRDF F clearcoat", Float) = 0 [ThryToggle(_DEBUG_VIEW_BRDF_G_CC)] _Debug_View_BRDF_G_CC("BRDF G clearcoat", Float) = 0 [ThryToggle(_DEBUG_VIEW_BRDF_DFG_CC)] _Debug_View_BRDF_DFG_CC("BRDF DFG clearcoat", Float) = 0 [HideInInspector] m_end_Debug_Views("Debug Views", Float) = 0 [DoNotAnimate][HideInInspector] Instancing ("Instancing", Float) = 0 //ifex Instancing==0 [HideInInspector] m_start_Instancing("Instancing", Float) = 0 //ifex _Instance_Distance_Culling_Enabled==0 [HideInInspector] m_start_Instance_Distance_Culling("Distance Culling", Float) = 0 [ThryToggle(_INSTANCE_DISTANCE_CULLING)] _Instance_Distance_Culling_Enabled("Enable", Float) = 0 _Instance_Distance_Culling_Min_Distance("Min distance (m)", Float) = 0 _Instance_Distance_Culling_Max_Distance("Max distance (m)", Float) = 10 [HideInInspector] m_end_Instance_Distance_Culling("Instance Distance Culling", Float) = 0 //endex //ifex _Instance_Texture_Offset_Enabled==0 [HideInInspector] m_start_Instance_Texture_Offset("Texture Offset", Float) = 0 [ThryToggle(_INSTANCE_TEXTURE_OFFSET)] _Instance_Texture_Offset_Enabled("Enable", Float) = 0 [DoNotLock] [HideInInspector] _Instance_ID("Instance ID", Float) = 0 _Instance_Texture_Offset_Data_Tex("Instance Data Texture", 2D) = "black" {} _Instance_Texture_Offset_Cell_Dimensions("Cell Dimensions", Vector) = (1, 1, 1, 0) _Instance_Texture_Offset_Angle_Randomization("Angle Randomization", Vector) = (0, 0, 0, 0) _Instance_Texture_Offset_Scale_Randomization("Scale Randomization", Float) = 0 _Instance_Texture_Offset_Base_Scale("Base Scale", Vector) = (1, 1, 1, 0) _Instance_Texture_Offset_Base_Rotation("Base Rotation (Quaternion)", Vector) = (0, 0, 0, 1) [HideInInspector] m_end_Instance_Texture_Offset("Instance Texture Offset", Float) = 0 //endex [HideInInspector] m_end_Instancing("Instancing", Float) = 0 //endex //ifex _Shadow_Caster_Enabled==0 [HideInInspector] m_start_Shadow_Caster("Shadow caster pass", Float) = 0 [ThryToggle(_SHADOW_CASTER)] _Shadow_Caster_Enabled("Enable", Float) = 1 [HideInInspector] m_end_Shadow_Caster("Shadow caster pass", Float) = 0 //endex [HideInInspector] m_start_BRDF("BRDF", Float) = 0 _DFG_LUT("DFG LUT", 2D) = "white" {} _BRDF_Specular_Min_Denom("Specular minimum denominator", Float) = 0.000001 _Specular_AA_Variance("Specular AA Variance", Float) = 0.15 _Specular_AA_Threshold("Specular AA Threshold", Float) = 0.25 //ifex _Cloth_Enabled==0 [HideInInspector] m_start_Cloth("Cloth", Float) = 0 [ThryToggle(_CLOTH)] _Cloth_Enabled("Enable", Float) = 0 _Cloth_Sheen("Sheen", Color) = (0.5, 0.5, 0.5, 1) [HideInInspector] m_end_Cloth("Cloth", Float) = 0 //endex [HideInInspector] m_end_BRDF("BRDF", Float) = 0 [HideInInspector] m_start_blending ("Blending--{button_help:{text:Tutorial,action:{type:URL,data:https://www.poiyomi.com/rendering/blending},hover:Documentation}}", Float) = 0 [DoNotAnimate][Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 [DoNotAnimate][Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("RGB Source Blend", Int) = 1 [DoNotAnimate][Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("RGB Destination Blend", Int) = 0 [DoNotAnimate][Space][ThryHeaderLabel(Additive Blending, 13)] [DoNotAnimate][Enum(Thry.BlendOp)]_AddBlendOp ("RGB Blend Op", Int) = 0 [DoNotAnimate][Enum(UnityEngine.Rendering.BlendMode)] _AddSrcBlend ("RGB Source Blend", Int) = 1 [DoNotAnimate][Enum(UnityEngine.Rendering.BlendMode)] _AddDstBlend ("RGB Destination Blend", Int) = 1 [DoNotAnimate][HideInInspector] m_start_alphaBlending ("Advanced Alpha Blending", Float) = 0 [DoNotAnimate][Enum(Thry.BlendOp)]_BlendOpAlpha ("Alpha Blend Op", Int) = 0 [DoNotAnimate][Enum(UnityEngine.Rendering.BlendMode)] _SrcBlendAlpha ("Alpha Source Blend", Int) = 1 [DoNotAnimate][Enum(UnityEngine.Rendering.BlendMode)] _DstBlendAlpha ("Alpha Destination Blend", Int) = 10 [DoNotAnimate][Space][ThryHeaderLabel(Additive Blending, 13)] [DoNotAnimate][Enum(Thry.BlendOp)]_AddBlendOpAlpha ("Alpha Blend Op", Int) = 4 [DoNotAnimate][Enum(UnityEngine.Rendering.BlendMode)] _AddSrcBlendAlpha ("Alpha Source Blend", Int) = 0 [DoNotAnimate][Enum(UnityEngine.Rendering.BlendMode)] _AddDstBlendAlpha ("Alpha Destination Blend", Int) = 1 [DoNotAnimate][HideInInspector] m_end_alphaBlending ("Advanced Alpha Blending", Float) = 0 [HideInInspector] m_end_blending ("Blending", Float) = 0 [Enum(UnityEngine.Rendering.CullMode)] _Cull("Cull", Float) = 2 [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = 4 [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend("Source Blend", Float) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend("Destination Blend", Float) = 0 [Enum(Off, 0, On, 1)] _ZWrite("ZWrite", Int) = 1 [HideInInspector] m_end_Rendering_Options("Rendering Options", Float) = 0 } SubShader { Tags { "RenderType" = "Opaque" "Queue" = "Geometry" "VRCFallback" = "Standard" } Pass { Name "FORWARD" Tags { "LightMode" = "ForwardBase" } BlendOp [_BlendOp], [_BlendOpAlpha] Blend [_SrcBlend] [_DstBlend], [_SrcBlendAlpha] [_DstBlendAlpha] Cull [_Cull] ZWrite [_ZWrite] ZTest [_ZTest] CGPROGRAM #pragma target 5.0 #pragma multi_compile_fwdbase #pragma multi_compile_fullshadows #pragma multi_compile_instancing #pragma multi_compile_fog #pragma vertex vert //ifex _Geometry_Enabled==0 #pragma geometry geom //endex //ifex _Tessellation_Enabled==0 #pragma hull hull #pragma domain domain //endex #pragma fragment frag #define FORWARD_BASE_PASS #include "3ner.cginc" ENDCG } //ifex _Outlines_Enabled==0 Pass { Name "OUTLINES" Tags { "LightMode" = "ForwardBase" } BlendOp [_BlendOp], [_BlendOpAlpha] Blend [_SrcBlend] [_DstBlend], [_SrcBlendAlpha] [_DstBlendAlpha] Cull Front ZWrite [_ZWrite] ZTest [_ZTest] CGPROGRAM #pragma target 5.0 #pragma multi_compile_fwdbase #pragma multi_compile_fullshadows #pragma multi_compile_instancing #pragma multi_compile_fog #pragma vertex vert //ifex _Geometry_Enabled==0 #pragma geometry geom //endex //ifex _Tessellation_Enabled==0 #pragma hull hull #pragma domain domain //endex #pragma fragment frag #define OUTLINES_PASS #include "3ner.cginc" ENDCG } //endex Pass { Name "ADDITIVE" Tags { "LightMode" = "ForwardAdd" } Fog { Color (0,0,0,0) } Cull [_Cull] ZWrite Off ZTest [_ZTest] BlendOp [_AddBlendOp], [_AddBlendOpAlpha] Blend [_AddSrcBlend] [_AddDstBlend], [_AddSrcBlendAlpha] [_AddDstBlendAlpha] CGPROGRAM #pragma target 5.0 #pragma multi_compile_fwdadd_fullshadows #pragma multi_compile_instancing #pragma multi_compile_fog #pragma vertex vert //ifex _Geometry_Enabled==0 #pragma geometry geom //endex //ifex _Tessellation_Enabled==0 #pragma hull hull #pragma domain domain //endex #pragma fragment frag #define FORWARD_ADD_PASS #include "3ner.cginc" ENDCG } Pass { Name "SHADOW" Tags { "LightMode" = "ShadowCaster" } Fog { Color (0,0,0,0) } Cull [_Cull] ZTest [_ZTest] CGPROGRAM #pragma target 5.0 #pragma multi_compile_instancing #pragma multi_compile_shadowcaster #pragma vertex vert //ifex _Geometry_Enabled==0 #pragma geometry geom //endex //ifex _Tessellation_Enabled==0 #pragma hull hull #pragma domain domain //endex #pragma fragment frag_shadow_caster #define SHADOW_CASTER_PASS #include "3ner.cginc" ENDCG } } CustomEditor "Thry.ShaderEditor" }