From e299d8bbb242f6a2bb59d07f7dd1354eb018fedf Mon Sep 17 00:00:00 2001 From: yum Date: Wed, 25 Feb 2026 00:46:08 -0800 Subject: Bugfix: sh9 dominant direction calculation --- lighting.cginc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'lighting.cginc') diff --git a/lighting.cginc b/lighting.cginc index 04cff3c..f7fae86 100755 --- a/lighting.cginc +++ b/lighting.cginc @@ -207,7 +207,9 @@ float4 getIndirectDiffuse(v2f i, Pbr pbr, inout LightData light) { light.indirect.L01g, light.indirect.L01b ); - float3 dom_dir = normalize(mul(mat, diffuse.xyz)); + // Multiply unit vector by L1 matrix to get vector pointing in direction of + // light. + float3 dom_dir = normalize(mul(mat, float3(1,1,1))); float light_amount = dot(dom_dir, pbr.normal); float3 shadow_color = lerp( _Shadow_0_Color.rgb, -- cgit v1.2.3