From c7c1f7733eac8d28faed999ee0dc4796d16a6ade Mon Sep 17 00:00:00 2001 From: yum Date: Mon, 30 Mar 2026 18:43:30 -0700 Subject: Add heightmaps to burley tiling Also add --homo flag to gaussianize. This "homogenizes" the input by removing low frequency energy from the DFT of the image luma. --- features.cginc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'features.cginc') diff --git a/features.cginc b/features.cginc index 09a2c30..312af41 100755 --- a/features.cginc +++ b/features.cginc @@ -82,6 +82,7 @@ #pragma shader_feature_local _DEBUG_VIEW_WORLD_SPACE_NORMALS #pragma shader_feature_local _DEBUG_VIEW_OBJECT_SPACE_NORMALS #pragma shader_feature_local _DEBUG_VIEW_METALLIC_GLOSS +#pragma shader_feature_local _DEBUG_VIEW_HEIGHT #pragma shader_feature_local _DEBUG_VIEW_DEPTH #pragma shader_feature_local _DEBUG_VIEW_DIRECT_NOH #pragma shader_feature_local _DEBUG_VIEW_DIRECT_LOH @@ -111,9 +112,7 @@ //ifex _Parallax_Heightmap_Enabled==0 #pragma shader_feature_local _PARALLAX_HEIGHTMAP -//endex - -//ifex _Parallax_Heightmap_Ray_Marching_Enabled==0 +#pragma shader_feature_local _PARALLAX_HEIGHTMAP_TEXTURE #pragma shader_feature_local _PARALLAX_HEIGHTMAP_RAY_MARCHING //endex @@ -243,6 +242,7 @@ //ifex _Burley_Tiling_Enabled==0 #pragma shader_feature_local _BURLEY_TILING +#pragma shader_feature_local _BURLEY_TILING_HEIGHTMAP #pragma shader_feature_local _BURLEY_TILING_SMOOTHNESS #pragma shader_feature_local _BURLEY_TILING_SMOOTHNESS_INVERT #pragma shader_feature_local _BURLEY_TILING_NORMAL -- cgit v1.2.3