From 20234b7fdc550fd3d2542391ac5bb735a7edb820 Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 6 Mar 2026 15:10:27 -0800 Subject: Switch from #ifdef to uniform branches for decals Makes code much smaller & simpler, and shader locker constant folding should make it just as efficient. --- features.cginc | 20 -------------------- 1 file changed, 20 deletions(-) (limited to 'features.cginc') diff --git a/features.cginc b/features.cginc index 621c7f0..c3c5aa1 100755 --- a/features.cginc +++ b/features.cginc @@ -160,38 +160,18 @@ //ifex _Decal0_Enabled==0 #pragma shader_feature_local _DECAL0 -#pragma shader_feature_local _DECAL0_ALBEDO_CLAMP -#pragma shader_feature_local _DECAL0_METALLIC_GLOSS -#pragma shader_feature_local _DECAL0_ROTATION -#pragma shader_feature_local _DECAL0_MASK -#pragma shader_feature_local _DECAL0_MASK_INVERT //endex //ifex _Decal1_Enabled==0 #pragma shader_feature_local _DECAL1 -#pragma shader_feature_local _DECAL1_ALBEDO_CLAMP -#pragma shader_feature_local _DECAL1_METALLIC_GLOSS -#pragma shader_feature_local _DECAL1_ROTATION -#pragma shader_feature_local _DECAL1_MASK -#pragma shader_feature_local _DECAL1_MASK_INVERT //endex //ifex _Decal2_Enabled==0 #pragma shader_feature_local _DECAL2 -#pragma shader_feature_local _DECAL2_ALBEDO_CLAMP -#pragma shader_feature_local _DECAL2_METALLIC_GLOSS -#pragma shader_feature_local _DECAL2_ROTATION -#pragma shader_feature_local _DECAL2_MASK -#pragma shader_feature_local _DECAL2_MASK_INVERT //endex //ifex _Decal3_Enabled==0 #pragma shader_feature_local _DECAL3 -#pragma shader_feature_local _DECAL3_ALBEDO_CLAMP -#pragma shader_feature_local _DECAL3_METALLIC_GLOSS -#pragma shader_feature_local _DECAL3_ROTATION -#pragma shader_feature_local _DECAL3_MASK -#pragma shader_feature_local _DECAL3_MASK_INVERT //endex //ifex _Matcap0_Enabled==0 -- cgit v1.2.3