From 55ab58068067b2feca35e27ad18349f3597b1a3d Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 2 Jan 2026 15:15:49 -0800 Subject: Fold: add Serialize() method to fold nodes --- Scripts/Fold/Editor/PointAlignNode.cs | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) (limited to 'Scripts/Fold/Editor/PointAlignNode.cs') diff --git a/Scripts/Fold/Editor/PointAlignNode.cs b/Scripts/Fold/Editor/PointAlignNode.cs index d9f560f..7ab094b 100644 --- a/Scripts/Fold/Editor/PointAlignNode.cs +++ b/Scripts/Fold/Editor/PointAlignNode.cs @@ -4,15 +4,18 @@ using UnityEngine; [System.Serializable, NodeMenuItem("Fold/PointAlign")] public class PointAlignNode : BaseFoldNode { - [Input(name = "Input")] - public BaseFoldNode input; + // Origin point. + [Input(name = "po")] + public Vector4 po; - [Input(name = "po")] - public float po; + [Output(name = "Out")] + public PointAlignNode output; - [Output(name = "Out")] - public PointAlignNode output; + public override string name => "Point Align"; - public override string name => "Point Align"; + public override FoldNodeSerialized Serialize() + { + return new FoldNodeSerialized { vec0 = po }; + } } -- cgit v1.2.3