From 98e115ebfc40e72a8ee1c6453735d8f6076f7890 Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 17 Oct 2025 20:51:32 -0700 Subject: tessellate in screen space, and add sine wave deformation effect --- 3ner.shader | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to '3ner.shader') diff --git a/3ner.shader b/3ner.shader index 5fca9e9..396dc86 100644 --- a/3ner.shader +++ b/3ner.shader @@ -86,7 +86,6 @@ Shader "yum_food/3ner" _Vertex_Deformation_XY_Tube_t("t", Range(-1,1)) = 0 [HideInInspector] m_end_Vertex_Deformation_XY_Tube("XY Tube", Float) = 0 //endex - [HideInInspector] m_end_Vertex_Deformation_Tubes("Tubes", Float) = 0 //endex @@ -99,6 +98,16 @@ Shader "yum_food/3ner" [HideInInspector] m_end_Vertex_Deformation_Seal("Seal", Float) = 0 //endex + //ifex _Vertex_Deformation_Sine_Waves_Enabled==0 + [HideInInspector] m_start_Vertex_Deformation_Sine_Waves("Sine Waves", Float) = 0 + [ThryToggle(_VERTEX_DEFORMATION_SINE_WAVES)] _Vertex_Deformation_Sine_Waves_Enabled("Enable", Float) = 0 + _Vertex_Deformation_Sine_Waves_Amplitude("Amplitude (4 waves)", Vector) = (0.1, 0, 0, 0) + _Vertex_Deformation_Sine_Waves_Direction("Direction", Vector) = (1, 0, 0, 0) + _Vertex_Deformation_Sine_Waves_k("Spatial frequency k", Vector) = (6.28, 0, 0) + _Vertex_Deformation_Sine_Waves_omega("Temporal frequency omega", Vector) = (6.28, 0, 0) + [HideInInspector] m_end_Vertex_Deformation_Sine_Waves("Sine Waves", Float) = 0 + //endex + [HideInInspector] m_end_Vertex_Deformation("Vertex Deformation", Float) = 0 //ifex _UV_Scroll_Enabled==0 -- cgit v1.2.3