From 5fa1c0ec5b2b59db3858a7dfe9f4001eeeff8cc9 Mon Sep 17 00:00:00 2001 From: yum Date: Mon, 23 Feb 2026 20:20:31 -0800 Subject: Add ambient occlusion & normal filtering --- 3ner.shader | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to '3ner.shader') diff --git a/3ner.shader b/3ner.shader index 10b0e9c..4c1ca2c 100755 --- a/3ner.shader +++ b/3ner.shader @@ -47,6 +47,14 @@ Shader "yum_food/3ner" [IntRange] _Details_UV_Channel("UV Channel", Range(0, 3)) = 0 [HideInInspector] m_end_Details("Details", Float) = 0 //endex + + //ifex _Ambient_Occlusion_Enabled==0 + [HideInInspector] m_start_Ambient_Occlusion("Ambient Occlusion", Float) = 0 + [ThryToggle(_AMBIENT_OCCLUSION)] _Ambient_Occlusion_Enabled("Enable", Float) = 0 + _OcclusionMap("Ambient Occlusion", 2D) = "white" {} + _OcclusionStrength("Occlusion Strength", Range(0, 1)) = 1 + [HideInInspector] m_end_Ambient_Occlusion("Ambient Occlusion", Float) = 0 + //endex [HideInInspector] m_end_Main("Main", Float) = 0 [HideInInspector] m_start_Gimmicks("Gimmicks", Float) = 0 -- cgit v1.2.3