| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Implement distance-based culling for instances | yum | 2026-01-11 |
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| * | Add parallax heightmapping ray marching mode | yum | 2026-01-11 |
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| * | Add parallax heightmapping | yum | 2026-01-11 |
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| * | add detail map feature | yum | 2025-11-11 |
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| * | add machinery for multiple uv channels | yum | 2025-10-28 |
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| * | add logical time feature | yum | 2025-10-28 |
| | | | | | | | | | the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time. | ||
| * | add offset to maintex sample | yum | 2025-10-19 |
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| * | add uv scroll, aniso16, and finish tubes | yum | 2025-10-12 |
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| * | Add cloth lobe & IBL DFG LUTs | yum | 2025-08-08 |
| | | | | | | - add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive | ||
| * | add clearcoat | yum | 2025-08-07 |
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| * | add base color, normal, and metallic gloss textures | yum | 2025-08-07 |
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| * | begin roughing out marble gimmick | yum | 2025-08-07 |
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| * | Switch to independent implementations of D/G terms | yum | 2025-08-06 |
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| * | more cleanup; add mesh normals | yum | 2025-08-06 |
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| * | initial commit | yum | 2025-08-06 |
