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* Implement distance-based culling for instancesyum2026-01-11
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* Add parallax heightmapping ray marching modeyum2026-01-11
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* Add parallax heightmappingyum2026-01-11
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* add detail map featureyum2025-11-11
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* add machinery for multiple uv channelsyum2025-10-28
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* add logical time featureyum2025-10-28
| | | | | | | | the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time.
* add offset to maintex sampleyum2025-10-19
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* add uv scroll, aniso16, and finish tubesyum2025-10-12
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* Add cloth lobe & IBL DFG LUTsyum2025-08-08
| | | | | - add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive
* add clearcoatyum2025-08-07
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* add base color, normal, and metallic gloss texturesyum2025-08-07
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* begin roughing out marble gimmickyum2025-08-07
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* Switch to independent implementations of D/G termsyum2025-08-06
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* more cleanup; add mesh normalsyum2025-08-06
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* initial commityum2025-08-06