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* add detail map featureyum2025-11-11
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* add ray march instancing (copies) with row offsetsyum2025-11-04
| | | | | | instancing uses real evaluated copies of the mesh instead of domain repetition. useful for hiding artifacts as an alternative to quilez's corrective term, which generally converges more slowly.
* add hex grid tilingyum2025-11-02
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* some ray marchingyum2025-10-28
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* add geometry shaderyum2025-10-12
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* Add cloth lobe & IBL DFG LUTsyum2025-08-08
| | | | | - add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive
* begin roughing out marble gimmickyum2025-08-07
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* initial commityum2025-08-06