| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add more debug views | yum | 2026-03-16 |
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| * | Add kintsugi domain warping | yum | 2026-03-16 |
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| * | More decal features | yum | 2026-03-02 |
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| * | Add decal slot | yum | 2026-03-01 |
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| * | Add emissions, remove impostor code | yum | 2026-02-26 |
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| * | Implement wrapped lighting (direct & IBL diffuse) | yum | 2026-02-24 |
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| * | Impostors: begin optimization work | yum | 2026-01-18 |
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| * | add detail map feature | yum | 2025-11-11 |
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| * | add ray march instancing (copies) with row offsets | yum | 2025-11-04 |
| | | | | | | | instancing uses real evaluated copies of the mesh instead of domain repetition. useful for hiding artifacts as an alternative to quilez's corrective term, which generally converges more slowly. | ||
| * | add hex grid tiling | yum | 2025-11-02 |
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| * | some ray marching | yum | 2025-10-28 |
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| * | add geometry shader | yum | 2025-10-12 |
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| * | Add cloth lobe & IBL DFG LUTs | yum | 2025-08-08 |
| | | | | | | - add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive | ||
| * | begin roughing out marble gimmick | yum | 2025-08-07 |
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| * | initial commit | yum | 2025-08-06 |
