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* Delete grass (unused)yum2026-02-24
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* Add ambient occlusion & normal filteringyum2026-02-23
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* Fix DFG LUT; needed more samples by defaultyum2026-02-23
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* dfg lut tweaksyum2026-02-23
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* Fold: move operations into separate fileyum2026-02-20
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* Fold: simplify codeyum2026-02-20
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* Fold: bugfix: seeking immediately updates in uiyum2026-02-17
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* Fold: ui tweaksyum2026-02-17
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* Fold: more animation bugfixesyum2026-02-17
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* Fold: animation workflow bugfixesyum2026-02-17
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* Fold: support animation windowyum2026-02-17
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* Fold: add plane to octahedron codeyum2026-02-17
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* Fold: add translate nodeyum2026-02-16
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* Add instancing distance culling, scale deformationyum2026-02-16
| | | | | | | | | | | | * GPU instance distance culling now takes a min/max range * Fold recovers ops from material, allowing state to persist across editor restarts * Add scale node to vertex deformation framework * Remove fold presets - dumb LLM idea, unused * Drop more "undeform" code; unused, was for ray marching, which does not work well * Fix reflection energy compensation; was using cloth math, which makes things too bright
* Grass: add crude instancing codeyum2026-01-18
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* Impostors: baking script now auto-scales boundsyum2026-01-18
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* Impostors: generate assets based on hierarchy pathyum2026-01-18
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* Impostors: combine metallic gloss & depth atlasesyum2026-01-18
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* Impostors: begin optimization workyum2026-01-18
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* Impostors: continue work on depth, getting closeryum2026-01-17
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* Impostors: continue work on depthyum2026-01-17
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* Impostors: fix bounding sphere scaleyum2026-01-16
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* Impostors: fix script w/ vrchat uploadsyum2026-01-15
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* Impostors: add parallax correctionyum2026-01-15
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* Impostors: dilate baked texturesyum2026-01-15
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* Impostors: implement metallic gloss, normalsyum2026-01-14
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* Impostors: integrate into 3neryum2026-01-14
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* Impostors: baker now records albedo, normal, gloss, and depthyum2026-01-14
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* Impostors: fix depth captureyum2026-01-13
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* Impostors: implement simple grid snapped impostor particleyum2026-01-13
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* Fold: add hemi octahedron to plane operatoryum2026-01-13
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* Impostors: add layer mask, skybox toggleyum2026-01-13
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* Impostors: Fix framing, adjust params, attempt to fix save logicyum2026-01-13
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* Impostors: begin work on impostor baking scriptyum2026-01-13
| | | | | Attach to some GameObject, set the bounding radius and lattice points (resolution), and bake to a texture.
* Fold: update UI, add plane -> hemioctahedronyum2026-01-12
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* Fold: move from visual programming to fluent builderyum2026-01-12
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* Fold: fuckyum2026-01-08
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* Fold: big rewriteyum2026-01-06
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* Fold: fix save/restore logicyum2026-01-06
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* Fold: duplicated nodes get focusyum2026-01-06
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* Fold: add undo, fix shift+clickyum2026-01-06
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* Fold: dragging out noodles & right clicking bring up search dialogueyum2026-01-06
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* Fold: fix noodlesyum2026-01-06
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* Fold: Drop NodeGraphProcessoryum2026-01-06
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* Fold: drop NodeGraphProcessoryum2026-01-06
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* Fold: add more nodesyum2026-01-02
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* Fold: implement dynamic branching in shaderyum2026-01-02
| | | | | | | | Switch from static branching approach using per-op data and fixed execution order to dynamic branching approach using dynamic data. This confers the main benefit of letting us dynamically reorder ops and duplicate them. It also lets us eliminate some of the plumbing tedium whenever we want to add new ops.
* Fold: add custom NodeGraphProcessor as submoduleyum2026-01-02
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* Fold: add custom NodeGraphProcessor as submoduleyum2026-01-02
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* Fold: add Serialize() method to fold nodesyum2026-01-02
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