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* Begin work on "Fold," a node UI for manipulating vertex deformationsyum2026-01-01
| | | | | The idea is to expose a visual programming environment to speed up & simplify animating vertex deformation effects.
* fix compilation error in non-worlds projectsyum2025-11-10
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* add logical time featureyum2025-10-28
| | | | | | | | the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time.
* add checksum & graycode+triplicate error correctionyum2025-10-21
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* support multiple columnsyum2025-10-20
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* more work parsing tlvs...yum2025-10-20
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* continue work on decoder, support auto tile sizeyum2025-10-20
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* simplify decoder; note that you need to use an srgb texture with ityum2025-10-20
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* begin work on decoderyum2025-10-19
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* ballsyum2025-10-19
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* add vibe coded fourier approximation toolyum2025-10-18
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* Add cloth lobe & IBL DFG LUTsyum2025-08-08
- add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive