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* Delete old metallic glossyum2026-03-03
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* Add metallic gloss to decalsyum2026-03-03
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* Add metallic gloss to decalsyum2026-03-02
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* Add emissions, remove impostor codeyum2026-02-26
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* Delete grass (unused)yum2026-02-24
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* Add ambient occlusion & normal filteringyum2026-02-23
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* Fix DFG LUT; needed more samples by defaultyum2026-02-23
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* dfg lut tweaksyum2026-02-23
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* Fold: move operations into separate fileyum2026-02-20
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* Fold: simplify codeyum2026-02-20
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* Fold: bugfix: seeking immediately updates in uiyum2026-02-17
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* Fold: ui tweaksyum2026-02-17
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* Fold: more animation bugfixesyum2026-02-17
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* Fold: animation workflow bugfixesyum2026-02-17
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* Fold: support animation windowyum2026-02-17
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* Fold: add plane to octahedron codeyum2026-02-17
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* Fold: add translate nodeyum2026-02-16
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* Add instancing distance culling, scale deformationyum2026-02-16
| | | | | | | | | | | | * GPU instance distance culling now takes a min/max range * Fold recovers ops from material, allowing state to persist across editor restarts * Add scale node to vertex deformation framework * Remove fold presets - dumb LLM idea, unused * Drop more "undeform" code; unused, was for ray marching, which does not work well * Fix reflection energy compensation; was using cloth math, which makes things too bright
* Grass: add crude instancing codeyum2026-01-18
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* Impostors: baking script now auto-scales boundsyum2026-01-18
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* Impostors: generate assets based on hierarchy pathyum2026-01-18
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* Impostors: combine metallic gloss & depth atlasesyum2026-01-18
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* Impostors: begin optimization workyum2026-01-18
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* Impostors: continue work on depth, getting closeryum2026-01-17
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* Impostors: continue work on depthyum2026-01-17
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* Impostors: fix bounding sphere scaleyum2026-01-16
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* Impostors: fix script w/ vrchat uploadsyum2026-01-15
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* Impostors: add parallax correctionyum2026-01-15
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* Impostors: dilate baked texturesyum2026-01-15
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* Impostors: implement metallic gloss, normalsyum2026-01-14
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* Impostors: integrate into 3neryum2026-01-14
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* Impostors: baker now records albedo, normal, gloss, and depthyum2026-01-14
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* Impostors: fix depth captureyum2026-01-13
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* Impostors: implement simple grid snapped impostor particleyum2026-01-13
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* Fold: add hemi octahedron to plane operatoryum2026-01-13
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* Impostors: add layer mask, skybox toggleyum2026-01-13
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* Impostors: Fix framing, adjust params, attempt to fix save logicyum2026-01-13
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* Impostors: begin work on impostor baking scriptyum2026-01-13
| | | | | Attach to some GameObject, set the bounding radius and lattice points (resolution), and bake to a texture.
* Fold: update UI, add plane -> hemioctahedronyum2026-01-12
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* Fold: move from visual programming to fluent builderyum2026-01-12
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* Fold: fuckyum2026-01-08
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* Fold: big rewriteyum2026-01-06
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* Fold: fix save/restore logicyum2026-01-06
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* Fold: duplicated nodes get focusyum2026-01-06
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* Fold: add undo, fix shift+clickyum2026-01-06
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* Fold: dragging out noodles & right clicking bring up search dialogueyum2026-01-06
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* Fold: fix noodlesyum2026-01-06
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* Fold: Drop NodeGraphProcessoryum2026-01-06
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* Fold: drop NodeGraphProcessoryum2026-01-06
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* Fold: add more nodesyum2026-01-02
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