| Commit message (Collapse) | Author | Age |
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Also add --homo flag to gaussianize. This "homogenizes" the input by
removing low frequency energy from the DFT of the image luma.
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Goes from ~1.7 ms/frame to ~1.1 ms/frame in 10-octave microbenchmark.
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* GPU instance distance culling now takes a min/max range
* Fold recovers ops from material, allowing state to persist across
editor restarts
* Add scale node to vertex deformation framework
* Remove fold presets - dumb LLM idea, unused
* Drop more "undeform" code; unused, was for ray marching, which does
not work well
* Fix reflection energy compensation; was using cloth math, which makes
things too bright
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Attach to some GameObject, set the bounding radius and lattice points
(resolution), and bake to a texture.
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